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Pro Logitech G13 Thumb Stick mapping (drop-in!)

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Post Tue Jun 14, 2011 10:55 am

Pro Logitech G13 Thumb Stick mapping (drop-in!)

Hey guys, sharing another one of my Key Maps, this one is what I use for my Logitech G13 thumb stick.

Here is the description from the Key Map itself
This implements 2-mode movement using the Logitech G13 thumb stick.

By default, the thumb stick will be in All Mode, and left/right is used for strafing. In this mode, all windows will move forward, backward, and/or strafe together.

Click the thumb stick in any window to switch to Single Mode. The thumb stick will then drive that character, from any window. In Single Mode, left/right is used for turning, rather than strafing. Click the thumb stick again in any window to return to All Mode.


The Key Map uses WASD, with Q and E for strafing and yes, pushing up+left with the thumbstick will blend the forward and left keys, etc.

This setup can be used in any game that has similar movement keys, though it is inspired by WoW's Cataclysm heroic instances which involve a lot of avoiding circles (and other shapes!) on the ground. Moving forward and/or strafing to the side gets you out of circles faster than auto-follow, because your followers have to wait for the server to tell them your main guy is moving, and they usually wait until he has moved a certain distance as well. When all of your guys are standing in the circle, relying on auto-follow is deadly! Therefore, in all mode (the default), the stick will let you easily move all of your guys out of the circle.

And then the Single Mode can drive whoever you want. For example, if you want to have the thumb stick able to drive your tank while you play in your healer window, all you need to do is switch to the tank window and click the stick to switch it to driving him, then switch back to the healer window or any other window!

Instructions to install this in ISBoxer:
There's two parts to this, the Key Map that you will copy and paste into ISBoxer and link to your Character Set, and an Action Target Group (often called an ATG, for short) that you will manually create. There's no hard part. Just follow the instructions :)

Setting up the Action Target Group:
1. In the top pane in ISBoxer, right click Action Target Groups and select New Action Target Group
2. Name this new Action Target Group g13movement -- exactly that, with no spaces. This is what the Key Map will be expecting.
3. With your new ATG selected in the top pane, right click on Characters in the bottom left pane (NOT in the top pane) and select Add All Characters

Installing the Key Map:
1. Select All in the Code box below, and Copy the entire contents to your clipboard (via Ctrl+C shortcut, or right click menu)
2. In the top pane in ISBoxer, right click Key Maps and select Paste Key Map from Clipboard -- if you do not see this option, you most likely failed at Step 1
3. In the top pane, under Key Maps, select G13 Movement (your newly-installed Key Map!)
4. In the bottom left pane is a Character Sets heading. Drag your Character Sets from the top pane to the bottom left pane, so that they appear under this heading. This links up your Character Set to the new Key Map.

That's it! Just Export to Inner Space and you're good to go.

Here is the code box for pasting, as explained above:
Code:
<?xml version="1.0" encoding="utf-8"?>
<Box xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <ObjectType>ISBoxer_Toolkit.Configs.KeyMaps.KeyMap</ObjectType>
  <SerializedObject>&lt;?xml version="1.0" encoding="utf-8"?&gt;
&lt;KeyMap xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"&gt;
  &lt;Name&gt;G13 Movement&lt;/Name&gt;
  &lt;Description&gt;This implements 2-mode movement using the Logitech G13 thumb stick.

By default, the thumb stick will be in All Mode, and left/right is used for strafing. In this mode, all windows will move forward, backward, and/or strafe together.

Click the thumb stick in any window to switch to Single Mode. The thumb stick will then drive that character, from any window. In Single Mode, left/right is used for turning, rather than strafing. Click the thumb stick again in any window to return to All Mode.&lt;/Description&gt;
  &lt;UseFTLModifiers&gt;false&lt;/UseFTLModifiers&gt;
  &lt;Hold&gt;true&lt;/Hold&gt;
  &lt;Mappings&gt;
    &lt;MappedKey&gt;
      &lt;Name&gt;G13 Up&lt;/Name&gt;
      &lt;Description /&gt;
      &lt;Combo&gt;
        &lt;Combo&gt;G13-UP&lt;/Combo&gt;
        &lt;Modifiers&gt;None&lt;/Modifiers&gt;
        &lt;Key&gt;
          &lt;Key&gt;G13-UP&lt;/Key&gt;
          &lt;Code&gt;0&lt;/Code&gt;
        &lt;/Key&gt;
      &lt;/Combo&gt;
      &lt;Hold&gt;
        &lt;Value&gt;true&lt;/Value&gt;
      &lt;/Hold&gt;
      &lt;SendNextClickBlockLocal&gt;false&lt;/SendNextClickBlockLocal&gt;
      &lt;ManualLoad&gt;false&lt;/ManualLoad&gt;
      &lt;ResetTimer&gt;0.1&lt;/ResetTimer&gt;
      &lt;ResetType&gt;Never&lt;/ResetType&gt;
      &lt;Mode&gt;OnRelease&lt;/Mode&gt;
      &lt;Steps&gt;
        &lt;Step&gt;
          &lt;Stick&gt;0&lt;/Stick&gt;
          &lt;Stop&gt;false&lt;/Stop&gt;
          &lt;Actions&gt;
            &lt;MappedKeyAction xsi:type="Keystroke"&gt;
              &lt;Target&gt;g13movement&lt;/Target&gt;
              &lt;Combo&gt;
                &lt;Combo&gt;W&lt;/Combo&gt;
                &lt;Modifiers&gt;None&lt;/Modifiers&gt;
                &lt;Key&gt;
                  &lt;Key&gt;W&lt;/Key&gt;
                  &lt;Code&gt;17&lt;/Code&gt;
                &lt;/Key&gt;
              &lt;/Combo&gt;
              &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
            &lt;/MappedKeyAction&gt;
          &lt;/Actions&gt;
        &lt;/Step&gt;
      &lt;/Steps&gt;
    &lt;/MappedKey&gt;
    &lt;MappedKey&gt;
      &lt;Name&gt;G13 Down&lt;/Name&gt;
      &lt;Description /&gt;
      &lt;Combo&gt;
        &lt;Combo&gt;G13-DOWN&lt;/Combo&gt;
        &lt;Modifiers&gt;None&lt;/Modifiers&gt;
        &lt;Key&gt;
          &lt;Key&gt;G13-DOWN&lt;/Key&gt;
          &lt;Code&gt;0&lt;/Code&gt;
        &lt;/Key&gt;
      &lt;/Combo&gt;
      &lt;Hold&gt;
        &lt;Value&gt;true&lt;/Value&gt;
      &lt;/Hold&gt;
      &lt;SendNextClickBlockLocal&gt;false&lt;/SendNextClickBlockLocal&gt;
      &lt;ManualLoad&gt;false&lt;/ManualLoad&gt;
      &lt;ResetTimer&gt;0.1&lt;/ResetTimer&gt;
      &lt;ResetType&gt;Never&lt;/ResetType&gt;
      &lt;Mode&gt;OnRelease&lt;/Mode&gt;
      &lt;Steps&gt;
        &lt;Step&gt;
          &lt;Stick&gt;0&lt;/Stick&gt;
          &lt;Stop&gt;false&lt;/Stop&gt;
          &lt;Actions&gt;
            &lt;MappedKeyAction xsi:type="Keystroke"&gt;
              &lt;Target&gt;g13movement&lt;/Target&gt;
              &lt;Combo&gt;
                &lt;Combo&gt;S&lt;/Combo&gt;
                &lt;Modifiers&gt;None&lt;/Modifiers&gt;
                &lt;Key&gt;
                  &lt;Key&gt;S&lt;/Key&gt;
                  &lt;Code&gt;31&lt;/Code&gt;
                &lt;/Key&gt;
              &lt;/Combo&gt;
              &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
            &lt;/MappedKeyAction&gt;
          &lt;/Actions&gt;
        &lt;/Step&gt;
      &lt;/Steps&gt;
    &lt;/MappedKey&gt;
    &lt;MappedKey&gt;
      &lt;Name&gt;G13 Left&lt;/Name&gt;
      &lt;Description /&gt;
      &lt;Combo&gt;
        &lt;Combo&gt;G13-LEFT&lt;/Combo&gt;
        &lt;Modifiers&gt;None&lt;/Modifiers&gt;
        &lt;Key&gt;
          &lt;Key&gt;G13-LEFT&lt;/Key&gt;
          &lt;Code&gt;0&lt;/Code&gt;
        &lt;/Key&gt;
      &lt;/Combo&gt;
      &lt;Hold&gt;
        &lt;Value&gt;true&lt;/Value&gt;
      &lt;/Hold&gt;
      &lt;SendNextClickBlockLocal&gt;false&lt;/SendNextClickBlockLocal&gt;
      &lt;ManualLoad&gt;false&lt;/ManualLoad&gt;
      &lt;ResetTimer&gt;0.1&lt;/ResetTimer&gt;
      &lt;ResetType&gt;Never&lt;/ResetType&gt;
      &lt;Mode&gt;OnRelease&lt;/Mode&gt;
      &lt;Steps&gt;
        &lt;Step&gt;
          &lt;Stick&gt;0&lt;/Stick&gt;
          &lt;Stop&gt;false&lt;/Stop&gt;
          &lt;Actions&gt;
            &lt;MappedKeyAction xsi:type="Keystroke"&gt;
              &lt;Target&gt;g13movement&lt;/Target&gt;
              &lt;Combo&gt;
                &lt;Combo&gt;Q&lt;/Combo&gt;
                &lt;Modifiers&gt;None&lt;/Modifiers&gt;
                &lt;Key&gt;
                  &lt;Key&gt;Q&lt;/Key&gt;
                  &lt;Code&gt;16&lt;/Code&gt;
                &lt;/Key&gt;
              &lt;/Combo&gt;
              &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
            &lt;/MappedKeyAction&gt;
          &lt;/Actions&gt;
        &lt;/Step&gt;
      &lt;/Steps&gt;
    &lt;/MappedKey&gt;
    &lt;MappedKey&gt;
      &lt;Name&gt;G13 Right&lt;/Name&gt;
      &lt;Description /&gt;
      &lt;Combo&gt;
        &lt;Combo&gt;G13-RIGHT&lt;/Combo&gt;
        &lt;Modifiers&gt;None&lt;/Modifiers&gt;
        &lt;Key&gt;
          &lt;Key&gt;G13-RIGHT&lt;/Key&gt;
          &lt;Code&gt;0&lt;/Code&gt;
        &lt;/Key&gt;
      &lt;/Combo&gt;
      &lt;Hold&gt;
        &lt;Value&gt;true&lt;/Value&gt;
      &lt;/Hold&gt;
      &lt;SendNextClickBlockLocal&gt;false&lt;/SendNextClickBlockLocal&gt;
      &lt;ManualLoad&gt;false&lt;/ManualLoad&gt;
      &lt;ResetTimer&gt;0.1&lt;/ResetTimer&gt;
      &lt;ResetType&gt;Never&lt;/ResetType&gt;
      &lt;Mode&gt;OnRelease&lt;/Mode&gt;
      &lt;Steps&gt;
        &lt;Step&gt;
          &lt;Stick&gt;0&lt;/Stick&gt;
          &lt;Stop&gt;false&lt;/Stop&gt;
          &lt;Actions&gt;
            &lt;MappedKeyAction xsi:type="Keystroke"&gt;
              &lt;Target&gt;g13movement&lt;/Target&gt;
              &lt;Combo&gt;
                &lt;Combo&gt;E&lt;/Combo&gt;
                &lt;Modifiers&gt;None&lt;/Modifiers&gt;
                &lt;Key&gt;
                  &lt;Key&gt;E&lt;/Key&gt;
                  &lt;Code&gt;18&lt;/Code&gt;
                &lt;/Key&gt;
              &lt;/Combo&gt;
              &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
            &lt;/MappedKeyAction&gt;
          &lt;/Actions&gt;
        &lt;/Step&gt;
      &lt;/Steps&gt;
    &lt;/MappedKey&gt;
    &lt;MappedKey&gt;
      &lt;Name&gt;G13 Movement Mode&lt;/Name&gt;
      &lt;Description /&gt;
      &lt;Combo&gt;
        &lt;Combo&gt;G13-STICK&lt;/Combo&gt;
        &lt;Modifiers&gt;None&lt;/Modifiers&gt;
        &lt;Key&gt;
          &lt;Key&gt;G13-STICK&lt;/Key&gt;
          &lt;Code&gt;0&lt;/Code&gt;
        &lt;/Key&gt;
      &lt;/Combo&gt;
      &lt;SendNextClickBlockLocal&gt;false&lt;/SendNextClickBlockLocal&gt;
      &lt;ManualLoad&gt;false&lt;/ManualLoad&gt;
      &lt;ResetTimer&gt;0.1&lt;/ResetTimer&gt;
      &lt;ResetType&gt;Never&lt;/ResetType&gt;
      &lt;Mode&gt;OnRelease&lt;/Mode&gt;
      &lt;Steps&gt;
        &lt;Step&gt;
          &lt;Stick&gt;0&lt;/Stick&gt;
          &lt;Stop&gt;false&lt;/Stop&gt;
          &lt;Actions&gt;
            &lt;MappedKeyAction xsi:type="PopupTextAction"&gt;
              &lt;Target&gt;self&lt;/Target&gt;
              &lt;Text&gt;G13: Single Movement Mode&lt;/Text&gt;
              &lt;DurationMS&gt;500&lt;/DurationMS&gt;
              &lt;FadeDurationMS&gt;500&lt;/FadeDurationMS&gt;
              &lt;Red&gt;255&lt;/Red&gt;
              &lt;Green&gt;255&lt;/Green&gt;
              &lt;Blue&gt;255&lt;/Blue&gt;
            &lt;/MappedKeyAction&gt;
            &lt;MappedKeyAction xsi:type="TargetGroupAction"&gt;
              &lt;Target&gt;all other&lt;/Target&gt;
              &lt;Action&gt;Leave&lt;/Action&gt;
              &lt;RelayGroupString&gt;g13movement&lt;/RelayGroupString&gt;
            &lt;/MappedKeyAction&gt;
            &lt;MappedKeyAction xsi:type="MappedKeyStateAction"&gt;
              &lt;Target&gt;all&lt;/Target&gt;
              &lt;Value&gt;Off&lt;/Value&gt;
              &lt;KeyMapString&gt;G13 Movement&lt;/KeyMapString&gt;
              &lt;MappedKeyString&gt;G13 Left&lt;/MappedKeyString&gt;
            &lt;/MappedKeyAction&gt;
            &lt;MappedKeyAction xsi:type="MappedKeyStateAction"&gt;
              &lt;Target&gt;all&lt;/Target&gt;
              &lt;Value&gt;Off&lt;/Value&gt;
              &lt;KeyMapString&gt;G13 Movement&lt;/KeyMapString&gt;
              &lt;MappedKeyString&gt;G13 Right&lt;/MappedKeyString&gt;
            &lt;/MappedKeyAction&gt;
            &lt;MappedKeyAction xsi:type="MappedKeyStateAction"&gt;
              &lt;Target&gt;all&lt;/Target&gt;
              &lt;Value&gt;On&lt;/Value&gt;
              &lt;KeyMapString&gt;G13 Movement&lt;/KeyMapString&gt;
              &lt;MappedKeyString&gt;G13 Turn Left&lt;/MappedKeyString&gt;
            &lt;/MappedKeyAction&gt;
            &lt;MappedKeyAction xsi:type="MappedKeyStateAction"&gt;
              &lt;Target&gt;all&lt;/Target&gt;
              &lt;Value&gt;On&lt;/Value&gt;
              &lt;KeyMapString&gt;G13 Movement&lt;/KeyMapString&gt;
              &lt;MappedKeyString&gt;G13 Turn Right&lt;/MappedKeyString&gt;
            &lt;/MappedKeyAction&gt;
            &lt;MappedKeyAction xsi:type="MappedKeyStepAction"&gt;
              &lt;Target&gt;all other&lt;/Target&gt;
              &lt;MappedKey&gt;
                &lt;KeyMapString&gt;G13 Movement&lt;/KeyMapString&gt;
                &lt;MappedKeyString&gt;G13 Movement Mode&lt;/MappedKeyString&gt;
              &lt;/MappedKey&gt;
              &lt;Action&gt;Set&lt;/Action&gt;
              &lt;Value&gt;2&lt;/Value&gt;
            &lt;/MappedKeyAction&gt;
          &lt;/Actions&gt;
        &lt;/Step&gt;
        &lt;Step&gt;
          &lt;Stick&gt;0&lt;/Stick&gt;
          &lt;Stop&gt;false&lt;/Stop&gt;
          &lt;Actions&gt;
            &lt;MappedKeyAction xsi:type="TargetGroupAction"&gt;
              &lt;Target&gt;all&lt;/Target&gt;
              &lt;Action&gt;Join&lt;/Action&gt;
              &lt;RelayGroupString&gt;g13movement&lt;/RelayGroupString&gt;
            &lt;/MappedKeyAction&gt;
            &lt;MappedKeyAction xsi:type="PopupTextAction"&gt;
              &lt;Target&gt;self&lt;/Target&gt;
              &lt;Text&gt;G13: All Movement Mode&lt;/Text&gt;
              &lt;DurationMS&gt;500&lt;/DurationMS&gt;
              &lt;FadeDurationMS&gt;500&lt;/FadeDurationMS&gt;
              &lt;Red&gt;255&lt;/Red&gt;
              &lt;Green&gt;255&lt;/Green&gt;
              &lt;Blue&gt;255&lt;/Blue&gt;
            &lt;/MappedKeyAction&gt;
            &lt;MappedKeyAction xsi:type="MappedKeyStateAction"&gt;
              &lt;Target&gt;all&lt;/Target&gt;
              &lt;Value&gt;On&lt;/Value&gt;
              &lt;KeyMapString&gt;G13 Movement&lt;/KeyMapString&gt;
              &lt;MappedKeyString&gt;G13 Left&lt;/MappedKeyString&gt;
            &lt;/MappedKeyAction&gt;
            &lt;MappedKeyAction xsi:type="MappedKeyStateAction"&gt;
              &lt;Target&gt;all&lt;/Target&gt;
              &lt;Value&gt;On&lt;/Value&gt;
              &lt;KeyMapString&gt;G13 Movement&lt;/KeyMapString&gt;
              &lt;MappedKeyString&gt;G13 Right&lt;/MappedKeyString&gt;
            &lt;/MappedKeyAction&gt;
            &lt;MappedKeyAction xsi:type="MappedKeyStateAction"&gt;
              &lt;Target&gt;all&lt;/Target&gt;
              &lt;Value&gt;Off&lt;/Value&gt;
              &lt;KeyMapString&gt;G13 Movement&lt;/KeyMapString&gt;
              &lt;MappedKeyString&gt;G13 Turn Left&lt;/MappedKeyString&gt;
            &lt;/MappedKeyAction&gt;
            &lt;MappedKeyAction xsi:type="MappedKeyStateAction"&gt;
              &lt;Target&gt;all&lt;/Target&gt;
              &lt;Value&gt;Off&lt;/Value&gt;
              &lt;KeyMapString&gt;G13 Movement&lt;/KeyMapString&gt;
              &lt;MappedKeyString&gt;G13 Turn Right&lt;/MappedKeyString&gt;
            &lt;/MappedKeyAction&gt;
            &lt;MappedKeyAction xsi:type="MappedKeyStepAction"&gt;
              &lt;Target&gt;all other&lt;/Target&gt;
              &lt;MappedKey&gt;
                &lt;KeyMapString&gt;G13 Movement&lt;/KeyMapString&gt;
                &lt;MappedKeyString&gt;G13 Movement Mode&lt;/MappedKeyString&gt;
              &lt;/MappedKey&gt;
              &lt;Action&gt;Set&lt;/Action&gt;
              &lt;Value&gt;1&lt;/Value&gt;
            &lt;/MappedKeyAction&gt;
          &lt;/Actions&gt;
        &lt;/Step&gt;
      &lt;/Steps&gt;
    &lt;/MappedKey&gt;
    &lt;MappedKey&gt;
      &lt;Name&gt;G13 Turn Left&lt;/Name&gt;
      &lt;Description /&gt;
      &lt;Combo&gt;
        &lt;Combo&gt;G13-LEFT&lt;/Combo&gt;
        &lt;Modifiers&gt;None&lt;/Modifiers&gt;
        &lt;Key&gt;
          &lt;Key&gt;G13-LEFT&lt;/Key&gt;
          &lt;Code&gt;0&lt;/Code&gt;
        &lt;/Key&gt;
      &lt;/Combo&gt;
      &lt;Hold&gt;
        &lt;Value&gt;true&lt;/Value&gt;
      &lt;/Hold&gt;
      &lt;SendNextClickBlockLocal&gt;false&lt;/SendNextClickBlockLocal&gt;
      &lt;ManualLoad&gt;true&lt;/ManualLoad&gt;
      &lt;ResetTimer&gt;0.1&lt;/ResetTimer&gt;
      &lt;ResetType&gt;Never&lt;/ResetType&gt;
      &lt;Mode&gt;OnRelease&lt;/Mode&gt;
      &lt;Steps&gt;
        &lt;Step&gt;
          &lt;Stick&gt;0&lt;/Stick&gt;
          &lt;Stop&gt;false&lt;/Stop&gt;
          &lt;Actions&gt;
            &lt;MappedKeyAction xsi:type="Keystroke"&gt;
              &lt;Target&gt;g13movement&lt;/Target&gt;
              &lt;Combo&gt;
                &lt;Combo&gt;A&lt;/Combo&gt;
                &lt;Modifiers&gt;None&lt;/Modifiers&gt;
                &lt;Key&gt;
                  &lt;Key&gt;A&lt;/Key&gt;
                  &lt;Code&gt;30&lt;/Code&gt;
                &lt;/Key&gt;
              &lt;/Combo&gt;
              &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
            &lt;/MappedKeyAction&gt;
          &lt;/Actions&gt;
        &lt;/Step&gt;
      &lt;/Steps&gt;
    &lt;/MappedKey&gt;
    &lt;MappedKey&gt;
      &lt;Name&gt;G13 Turn Right&lt;/Name&gt;
      &lt;Description /&gt;
      &lt;Combo&gt;
        &lt;Combo&gt;G13-RIGHT&lt;/Combo&gt;
        &lt;Modifiers&gt;None&lt;/Modifiers&gt;
        &lt;Key&gt;
          &lt;Key&gt;G13-RIGHT&lt;/Key&gt;
          &lt;Code&gt;0&lt;/Code&gt;
        &lt;/Key&gt;
      &lt;/Combo&gt;
      &lt;Hold&gt;
        &lt;Value&gt;true&lt;/Value&gt;
      &lt;/Hold&gt;
      &lt;SendNextClickBlockLocal&gt;false&lt;/SendNextClickBlockLocal&gt;
      &lt;ManualLoad&gt;true&lt;/ManualLoad&gt;
      &lt;ResetTimer&gt;0.1&lt;/ResetTimer&gt;
      &lt;ResetType&gt;Never&lt;/ResetType&gt;
      &lt;Mode&gt;OnRelease&lt;/Mode&gt;
      &lt;Steps&gt;
        &lt;Step&gt;
          &lt;Stick&gt;0&lt;/Stick&gt;
          &lt;Stop&gt;false&lt;/Stop&gt;
          &lt;Actions&gt;
            &lt;MappedKeyAction xsi:type="Keystroke"&gt;
              &lt;Target&gt;g13movement&lt;/Target&gt;
              &lt;Combo&gt;
                &lt;Combo&gt;D&lt;/Combo&gt;
                &lt;Modifiers&gt;None&lt;/Modifiers&gt;
                &lt;Key&gt;
                  &lt;Key&gt;D&lt;/Key&gt;
                  &lt;Code&gt;32&lt;/Code&gt;
                &lt;/Key&gt;
              &lt;/Combo&gt;
              &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
            &lt;/MappedKeyAction&gt;
          &lt;/Actions&gt;
        &lt;/Step&gt;
      &lt;/Steps&gt;
    &lt;/MappedKey&gt;
  &lt;/Mappings&gt;
&lt;/KeyMap&gt;</SerializedObject>
</Box>
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Starwitch

Posts: 8

Joined: Thu Dec 15, 2011 6:53 pm

Post Thu Aug 09, 2012 11:18 pm

Re: Pro Logitech G13 Thumb Stick mapping (drop-in!)

This is awesome! One of the biggest complaints I had with the G13 was that the thumb stick was way too sensitive and I had trouble driving with it. Whatever you did corrected that.
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WarHippy

Posts: 34

Joined: Sun Oct 07, 2012 2:11 pm

Post Sun Oct 07, 2012 3:28 pm

Re: Pro Logitech G13 Thumb Stick mapping (drop-in!)

I just started multiboxing yesterday and i'm still really clumsy with the controls. I grew up before computers were invented. When we played army, we went outside and ran around shooting each other. Because of that, i never learned to control things like the younger people out there. I bought a g13 hoping to be more competitive, but never saw an advantage to it til now. Thank you so much for this addon. I would like to add the functionality of the g13's keys to this but i don't have any idea how or where to start. My main is a monk and i only have one other toon so far, a priest, to help deal damage and heal my monk. In "all" mode, I would think that the target of one toon would be the target of all, and pressing the '1' key would cause all the toons to execute whatever command is in their individual action bar. When i switch to "single" mode, I would like to be able to select my priest, focus my main, and cast a heal. Is there a simple way to dio this, without window swapping?
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Ualaa

Grandmaster Guidesmith

Posts: 714

Joined: Wed Nov 18, 2009 8:36 pm

Post Sun Oct 07, 2012 4:07 pm

Re: Pro Logitech G13 Thumb Stick mapping (drop-in!)

I was actually looking at a G13 today.

How does the G-Keys on that device interact with the G-Keys on an old style G15 (3 banks of 18 keys, 54 keys plus M1-M3 and MR) ?
Streaming in 720p HD: www.twitch.tv/ualaa
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WarHippy

Posts: 34

Joined: Sun Oct 07, 2012 2:11 pm

Post Sun Oct 07, 2012 10:09 pm

Re: Pro Logitech G13 Thumb Stick mapping (drop-in!)

I think, since they're programmable keys, they shouldn't conflict with each other, I have the G700 gaming mouse, when i program the buttons, the game only reacts to the button i push, even though the buttons might be labled the same, the signal is comiung from a different device. The G13 also has another feature that isn't always evident in their descriptions, you can program macros in real-time to assign to the buttons. Since I'm a die-hard Hunter in wow, one of the things that define a Hunter is the jump-shot. It normally takes two button presses, while controlling the direction the hunter is facing with the mouse. With the G13, you can program a jump command, and time a concussive shot a fraction of a second later, all with one keystroke. The mechanics work like this: you're running away from a mob using your mouse, you hit the jumpshot key at the same time you release the left mouse button, use the mouse to turn your toon 180 degrees, the timed shot is fired, you turn your toon 180 degees back with the mouse to your original direction, when your toon hits the ground, press the left mouse button again, and you'll continue running like you never stopped
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Alge

User avatar

League of Extraordinary Multiboxers

Posts: 1223

Joined: Wed Jan 26, 2011 2:17 am

Location: Under the milky way tonight

Post Mon Oct 08, 2012 1:26 am

Re: Pro Logitech G13 Thumb Stick mapping (drop-in!)

Ualaa wrote:How does the G-Keys on that device interact with the G-Keys on an old style G15 (3 banks of 18 keys, 54 keys plus M1-M3 and MR) ?

Basically you can use your supported Logitech devices in one of two modes: Key Profiler Mode or Native Mode. In the former you just assign a key combination to each G key in the Logitech software. In the latter, ISBoxer natively recognizes which key is being pressed. Note that these keys can only be used as Hotkeys. They cannot be sent to WoW as WoW does not recognise them. See http://isboxer.com/wiki/Logitech_G-series for more information.
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Ualaa

Grandmaster Guidesmith

Posts: 714

Joined: Wed Nov 18, 2009 8:36 pm

Post Mon Oct 08, 2012 2:31 am

Re: Pro Logitech G13 Thumb Stick mapping (drop-in!)

I've already got a G15...
And am using the G-Keys as hotkeys for mapped keys.
The profiler software is not being used.

The question is, does IS Boxer know the difference between G1 (from the G15) and G1 (from the G13)?
Streaming in 720p HD: www.twitch.tv/ualaa
<<

Alge

User avatar

League of Extraordinary Multiboxers

Posts: 1223

Joined: Wed Jan 26, 2011 2:17 am

Location: Under the milky way tonight

Post Mon Oct 08, 2012 4:57 am

Re: Pro Logitech G13 Thumb Stick mapping (drop-in!)

Ualaa wrote:The question is, does IS Boxer know the difference between G1 (from the G15) and G1 (from the G13)?
Yes. See link above.

EDIT: On re-reading, the link is not 100% clear on the issue but the answer remains "Yes". I was doing this for a while after buying a G13. Then I went back to a smaller keyboard because the G13 removed my need for the G keys on the left of the G15.
<<

lax

User avatar

Site Admin

Posts: 7301

Joined: Tue Nov 17, 2009 9:32 pm

Post Mon Oct 08, 2012 6:39 am

Re: Pro Logitech G13 Thumb Stick mapping (drop-in!)

I think Ualaa's confusion comes from that the names of the keys, in ISBoxer and IS, for the G15 are not prefixed. The key here is that all other input devices with native support do have prefixes, e.g. G13-G1. So you program them differently by picking the device-specific button name. :)

And yes, you should be able to use them together.
<<

WarHippy

Posts: 34

Joined: Sun Oct 07, 2012 2:11 pm

Post Mon Oct 08, 2012 2:03 pm

Re: Pro Logitech G13 Thumb Stick mapping (drop-in!)

I think that's pretty much what I said in the first sentence of my second post. I'm clumsy with the keyboard, but I've been building fast, experimental computers as a hobby for twelve years, and i've had alot of the different gaming devices, and experimented using them interactively in games for as long as they've been offered to the public. Computers have been my passion since 1983, when I bought my first Atari 800. I'm a respected member of http://www.overclockers.com. But multiboxing is a new concept to me, and yes, i'm a noob, but at least I picked the best software to learn with :D . So, could someone help me with the problem I stated in my first post on this thread, or direct me to a thread that explains multiboxing in more of a noobish way? PULEEZE?? :?
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