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Get get the keymap to only repeat to some instances

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Nuro

Posts: 18

Joined: Sat Feb 19, 2011 5:26 am

Post Sat Jul 28, 2012 4:35 pm

Get get the keymap to only repeat to some instances

Eve player

Still having problems with my keymaps.
I had an earlier problem that was sorted so i thought i would try to make another keymap for a different char set.
I copied the keymap that is now working in full and made a second keymap, renamed it and have changed the action target groups to the chars in the new action group.

Step 1 - turns on the repeaters in the ATG that only has the chars i want to repeat
Step 2 - turns off the repeaters to the same group


Its exactly the same setup as the one that works, ive changed nothing other than the atg's, this should of worked in my limited thinking.
However
when i load up the char set and turn on the new keymap, i get the broadcast on signal, but the mouse and keyboard are still repeating to all the chars instead of just the ones i want it too.

i have tried a adding a 3rd step to single out the chars i dont want to have the repeater options too (added another atg with these chars) but it still seems to repeat to all chars.

I know its something i need to turn off but i cannot see it.
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Nuro

Posts: 18

Joined: Sat Feb 19, 2011 5:26 am

Post Sat Jul 28, 2012 8:57 pm

Re: Get get the keymap to only repeat to some instances

for those that understand this :-

http://privatepaste.com/536deb4858

please bere in mind, ive been staring at this for the last 12 to 18hrs now trying to get this and the previous ones to work.
There will be some untidy links in there i need to clean up later.

i understand the atg's and the repeaters to some degree, until now i have only used the repeaters on the same group but not in a split group fashion.
Just the keymapping is bending my mind in funny places.

Again thanks to anyone who can help,
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Alge

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League of Extraordinary Multiboxers

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Post Sun Jul 29, 2012 8:06 am

Re: Get get the keymap to only repeat to some instances

OK, I think you are going about this the hard way.

The method you want to use is described here

Basically you put the Characters you want to broadcast to in the Miners group (it doesn't matter if they are miners or not), this is just the group that will be broadcast to. That means you can use the same Hotkey (Shift+Alt+R) for any Character Set.

If you have situations where you want to change the set of Characters that receive broadcasting, make a Mapped Key with Target Group Actions. Preferably you want two steps to this Mapped Key: Step 1 makes some changes to some ATGs, Step 2 undoes those changes.
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Nuro

Posts: 18

Joined: Sat Feb 19, 2011 5:26 am

Post Sun Jul 29, 2012 9:58 am

Re: Get get the keymap to only repeat to some instances

the problem is, i have 60 chars.
most are used in more than one char set for different types of things or grouping.

Taking the miner char set we currently have setup that is working :-

15 miners repeating and
5 non miners not repeating
this is the current "always on" key map that is working as intended after you fixed it.

For the new repeating action i was trying to setup for a new group,
5 chars of the miners repeating
4 chars of the non miners
6 other chars
are used to makeup the new group (already an exsiting char set with different window layouts).

if i add as you suggest all the chars to the miners action group that need the repeating function for the new group, 4 of the non miners would then be repeating while using the mining setup as they would be activated by the same hotkey.

To create a new mapped key to then remove these chars to revert it back to the oringal 15 miners only repeating seem to be alot harder as i would then need to repeat this every time i want to create a repeating function for a char set that doesnt want the whole group to repeat if they contain any of the chars from the orginal miners set. The same chars from the miners are used in 6 other char sets that contain other chars that are not in the current miner setup.

This is why i was trying to use action target groups to only target the chars i wanted to repeat when using a certain char sets as it seemed the best option.

Until now the only way i was able to do this was to have only the chars i wanted to repeat using isboxer and the non repeating chars to have a seperate instance of the game open or to not use the repeater functions at all and move them all manually.

I tried using the white list to only turn on the keymaps for each of the new group but didnt solve the issue and the repeats are still working for all the chars in the new group.
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Alge

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Post Sun Jul 29, 2012 10:07 am

Re: Get get the keymap to only repeat to some instances

I'd still do it the way I suggested. You can automate the removal of certain Characters from the ATG by making a Mapped Key as I described above and then "Perform this Mapped Key when Character Set is loaded or reloaded" (an option on the General tab of the Character Set).
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tanker

Posts: 222

Joined: Mon Jan 03, 2011 2:27 am

Post Sun Jul 29, 2012 11:32 am

Re: Get get the keymap to only repeat to some instances

Perhaps I am misunderstanding, but you can have toons that aren't loaded in an action target group.
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Nuro

Posts: 18

Joined: Sat Feb 19, 2011 5:26 am

Post Sun Jul 29, 2012 12:11 pm

Re: Get get the keymap to only repeat to some instances

edit - nvm fixed it.

i had removed the repeater profile and it wasnt showing the mouse cursor.
Last edited by Nuro on Sun Jul 29, 2012 12:25 pm, edited 1 time in total.
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Nuro

Posts: 18

Joined: Sat Feb 19, 2011 5:26 am

Post Sun Jul 29, 2012 12:19 pm

Re: Get get the keymap to only repeat to some instances

tanker wrote:Perhaps I am misunderstanding, but you can have toons that aren't loaded in an action target group.


yes but i only wanted certain chars in the char set to repeat, not all of them.
to have the repeat function to work in this way i needed an atg to save me selecting each char seperatley and making alot of individual char actions in one step.

with the atg i can give one action to the whole set.
if the char isnt in that set, it will need to be added as an action in the step for it to recieve the command.

ie
char 1 - turn on
char 2 - turn on
etc

then ofc repeating this in step 2 to turn them off again.

instead its a single action in the step
turn on - atg A

appologies if this wasnt what you meant in your responce
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lax

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Post Sun Jul 29, 2012 1:08 pm

Re: Get get the keymap to only repeat to some instances

I think you might be thinking too hard here.

For starters, you have Key Repeat and Mouse Repeat both enabled by default when you launch the game. That's technically fine, you would just have to turn it off when not needed, instead of turning it on when needed. The Repeater Target, when you first launch, is going to be every single window -- so every window will broadcast to every other window.

But then you have your Activate Repeat mapped key (Shift+Alt+R) that toggles Repeater and changes the Repeater Target -- for those in the Miners ATG. (It'll also change the broadcasting icon in the Click Bar between gray and green arrows, but only in one window -- so the icon color in most windows will not match the actual state). The first time you press it, each of your Miners will turn on broadcasting to other Miners, and the second time you press it each of your Miners will turn off broadcasting and still be only to other Miners next time it is turned on by any method.

And then you have configured 6 Hotkeys in your Repeater Profile. I recommend un-setting them as they do not sync with the Click Bar icon and probably further contribute to your confusion. Some of them will toggle Repeater on from one window, some turn it on from all, some just do keyboard or mouse and some do both.



Now... I DON'T follow how you actually want it to work. I follow that you want miners to broadcast to other miners. Here's where you lost me though:

For the new repeating action i was trying to setup for a new group,
5 chars of the miners repeating
4 chars of the non miners
6 other chars
are used to makeup the new group (already an exsiting char set with different window layouts).

if i add as you suggest all the chars to the miners action group that need the repeating function for the new group, 4 of the non miners would then be repeating while using the mining setup as they would be activated by the same hotkey.

What is the problem with being activated by the same hotkey exactly? You have sub-sets of characters that, if Repeater is enabled, you want to broadcast between themselves... is that correct? So if you're playing a miner and you have broadcasting on, you want it to send to all miners and exclude the "other chars"? If you're playing a "other char" you want it to broadcast to the "other chars" and exclude the miners?

This doesn't sound incredibly complex to me. You would want to undo 99% of the repeater-related changes you made, go back into Steps 1 and 2 of Activate Repeat...
In step 1, you can add more than one Repeater Target Action, and you can turn Repeater on from every single window if you so desire. The Repeater Target for a Miner can be set to other Miners, as you have it now, but if you have another ATG that is mutually exclusive (i.e. "other chars" are not "Miners") you can just add another Repeater Target Action.. Then in Step 2 you have a useless Repeater Target Action because it set the Repeater Target to what it already is -- Miners to Miners; the idea is SUPPOSED to be to restore the original Repeater behavior by setting the Repeater Target back to "Window: All w/o Current". That way if you need to broadcast to ALL windows instead of just Miners, your Repeater Target isn't busted. ;)

And instead of turning on broadcasting from just the Miners ATG, I would either turn it on for all windows or the current window. This way the one toggle would work for most cases.

Finally, you can always have alternative toggles. If you use the Mapped Key Wizard (available from the Wizards menu) there is a "Broadcasting Toggler" type of Mapped Key you can generate, which will help you set up any sort of custom toggle Hotkeys you need (broadcasting to/from different ATGs, ec)

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