Re: HowTo Fellowship Maneuvers (AKA Conjunctions)
Awesome - I spent some time re configuring my script and including these FM's - I'm pretty happy with the results and have opened up conjunctions i didn't even know existed - like the one where a hunter gets a spirit pet - to help him fight for the encounter - cool beans
I also have much more control of who and when separate members of my team contribute (specifically the healer) and have took his heals out of the combat rotation spams and have his healing set up on G-keys - all of my combat rotations are timed to avoid hitting a cool-down - which is awesome - now I'm gonna work on dropping my healer in and out of war-speech and thinking about keying my tank to switch back-n-forth between OP and sword and board ... Im fighting mobs that are above my level and sometimes its just a outlast fight - if the mob can heal - between who runs out of power first - thought maybe if i go OP I could bump up the DPS enough to get an edge
Still not real confident in my understanding of how this all works and most of my scripting is just modifications and expansions of what others have done - I haven't even began to wrap my head around the FX stuff - but am wishing I could see on my main screen when my hunters have achieve enough focus to trigger shots that require focus - right now im just kind of guessing that every 3 or 4 shots of my rotation generates the needed focus - mixed results - but if i had an FX window that showed me when...? is that possible? like is that the kind of stuff you do with FX windows?
anyways - many thanks to Lax and team - the guys who took the time to help me here and in the chat - Im boxing mainly on Firefoot with my team : Sons of Feanor - but i also have TP Farm teams on darrowdelf, Arkenstone, landroval and Imladris - if you see me - send /tell
Happy Hunting
W
,
I also have much more control of who and when separate members of my team contribute (specifically the healer) and have took his heals out of the combat rotation spams and have his healing set up on G-keys - all of my combat rotations are timed to avoid hitting a cool-down - which is awesome - now I'm gonna work on dropping my healer in and out of war-speech and thinking about keying my tank to switch back-n-forth between OP and sword and board ... Im fighting mobs that are above my level and sometimes its just a outlast fight - if the mob can heal - between who runs out of power first - thought maybe if i go OP I could bump up the DPS enough to get an edge
Still not real confident in my understanding of how this all works and most of my scripting is just modifications and expansions of what others have done - I haven't even began to wrap my head around the FX stuff - but am wishing I could see on my main screen when my hunters have achieve enough focus to trigger shots that require focus - right now im just kind of guessing that every 3 or 4 shots of my rotation generates the needed focus - mixed results - but if i had an FX window that showed me when...? is that possible? like is that the kind of stuff you do with FX windows?
anyways - many thanks to Lax and team - the guys who took the time to help me here and in the chat - Im boxing mainly on Firefoot with my team : Sons of Feanor - but i also have TP Farm teams on darrowdelf, Arkenstone, landroval and Imladris - if you see me - send /tell
Happy Hunting
W
,