Alge wrote:It has nothing to do with your ISBoxer configuration. It happens when the focused window is not the foreground window, or something like that. You'll need to swap to that window and away again (or something like that) to fix it (or just cycle through your windows). If you can pin down a series of steps that reproduces the issue that would be very helpful.
Seeing as this isn't fixed yet, I'll reply here. As I have the same problem. It will always make this pinging sound, although I'm not sure what exactly is causing it, I am able to narrow it down a little bit:
1. It's always and only, no exceptions at all, my main window.
2. It's only triggered when using shortcuts that have the ALT key in them. For example: Opening assets: ALT + T, opening Character sheet: ALT + A, and so on. Toggling Tactical: CTRL + D, won't trigger the sound.
3. Cycling through windows, like you suggested, does not work, as the other windows do not have this problem and it won't fix the main window either.
Edit: I've found an even more interesting thing:
4. If you launch a whole set except for slot 1, the first slot following slot 1 will become your main window, which is normal. This new main window does not trigger the sound either, though, which is very weird.
For example: I have a set of 3 characters. Character 1 is named: Boxer1, character 2 is named: Boxer2 and character 3 is named: Boxer3.
Cases in which I do get the sound:
1. If I launch the whole set: only Boxer1 makes the sound when I focused that screen. Boxer2 and Boxer 3 won't do this.
2. If I only launch Boxer1, it will still make this sound.
Cases in which I do
not get the sound:
1. If I only launch Boxer2.
2. If I launch all slots except for slot 1, even if there's 20 of them, it won't give me a sound, ever.