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Looking to setup a new 6box, thoughts/suggestions?

Moderator: MiRai

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Mojoguy01

Posts: 150

Joined: Tue Jan 31, 2012 12:53 am

Post Mon Jan 28, 2013 6:07 pm

Looking to setup a new 6box, thoughts/suggestions?

Currently thinking about opening 6 new accounts (my current 70mil sp account being the 7th as a support/main).



I want to make the highest isk per hour ratting of some kind (mission spamming, or something I've never done before like warmholes or something?).


I'm currently inactive on my account so I don't have an alliance/corp. Therefore my toon is probably in Dabrid or somewhere deep in empire :( .



Any suggestions on what an awesome isk/hr 6-7box setup would be? I say 6 minimum because I might just retire my main (7th account) into a support/freighter/scout role.


Specifically, everytime I go back to EvE i can never decide want I want to do because I don't have enough info because I'm returning from being inactive. So my question is specifically regarding what the best ship-types would be short-term due to new accounts, focusing on specific roles for each, and what the overall best race is to isk/hr efficiently.

Currently, I'm leaning heavily towards Amarr since ammo management in a 6-7box is rough so I wanted to shy away from Minny as much as possible. I do love the crap out of Caldari designs (specifically the Rokh) along with the easy-going optimal/fall-off of hybrids. However, their damage is just terrible compared to Minny or Amarr.

My issue with Amarr being a definitive choice is, quite frankly, you have to constantly switch between 3-6 different crystal types due to range being an issue. That and they just can't "reach" with Pulse weaponry, and their Tachyons aren't good punchers & cost a CRAP ton of power/cap.


So many variables to consider, and it is crushing me cause I want to play again only this time instead of single-boxing...i want to ultimate box 6-7 accounts >:3!



-Cheers

ps: Hopefully this also helps others with the same problem :D!
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Mojoguy01

Posts: 150

Joined: Tue Jan 31, 2012 12:53 am

Post Mon Jan 28, 2013 9:07 pm

Re: Looking to setup a new 6box, thoughts/suggestions?

Wow this forum is pretty dead huh? :?
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Alge

User avatar

League of Extraordinary Multiboxers

Posts: 1223

Joined: Wed Jan 26, 2011 2:17 am

Location: Under the milky way tonight

Post Tue Jan 29, 2013 3:04 am

Re: Looking to setup a new 6box, thoughts/suggestions?

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Mojoguy01

Posts: 150

Joined: Tue Jan 31, 2012 12:53 am

Post Tue Jan 29, 2013 2:14 pm

Re: Looking to setup a new 6box, thoughts/suggestions?


Reason I asked over here first was because their impression over there is to ask here lol.



:geek:
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Mojoguy01

Posts: 150

Joined: Tue Jan 31, 2012 12:53 am

Post Tue Jan 29, 2013 7:07 pm

Re: Looking to setup a new 6box, thoughts/suggestions?

Seems no one cares about multiboxing eve anymore :(. Both forums are completely dead it seems. :cry:
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CMKCot

Posts: 11

Joined: Wed Apr 25, 2012 2:55 pm

Post Fri Feb 01, 2013 1:26 am

Re: Looking to setup a new 6box, thoughts/suggestions?

most people in eve multibox, in fact you could just ask in the mission running official forum... its rare for them to call it multibox, since most just "run multiple clients".

the easiest boxing setup is always missile ships, drakes are awesome. i used to do lvl5s making 300m/h+ and completely destroying any pirate stupid enough to try to gank me. (10 drake alpha is near 22k damage per T1 volley, 27k with faction ammo.) i stopped doing lvl5s since the next patch will nerf the drakes making them crap for lvl5s, but still godly for pvp. (you can do lvl5s, but you will need a logi) lvl5s can still be done with nighthawks or artycanes, if you have great skills.

also a step up from the drake you get into a Tengu, which is the king of carebearish pve, you can make easily 300m/h in CVA space with just 5 tengus running anoms, they have crappy anoms, but since the space is almost safe, and you'll be dishing out 4.6k+ DPS with T2 ham Tengus... ;)
also add that in a good day you can even get a roleplayer to salvage after you that 300m goes to 350m, even after paying the salvagers cut. the one BIG problem will be ammo... it will be expensive. so going HML firing T1 missiles will be a good idea, even if your uber 300m/h will go down to 250ish

if you want to make money, i would go for drakes / tengus and spam lvl4s for practice then do anoms.

another option is doing lowsec exploration with a t1 cruiser fleet. you can clear sites really fast, and no one will engage you, atleast not other explorers.

lvl5 are always an option but you will need another "real" logistics pilot. :D

FW can easily make 60m/h per alt if you just farm it with each alt individually, if you want to box it, you can maybe make 30m/h per alt but you will have a ton of fun doing it. just follow the unwritten rule of eve pvp multiboxing. DO NOT FIT POINT.

never, ever. ever. i mean it, not only other pilots will hate you, other boxers will hate you as well. its ok to fly 10 Slashers with ECM/webs/tracking disruptors/sensor damps/neuts and then /lol in local, but never point your target, its just not fair. either ransom, or just let them warp away once its clear they just been pwned. if they want to commit and they die trying to kill one of your alts good, but don't force the loss of their ship.

same goes for gate camps. no, parking 10 tornadoes 100km away from a gate is not ok. and i will personally go the there and kill em, don't care if we share militia and i take a standing hit :D

WHs can be somewhat fun to go into looking for fights, since c4+ have some really cool environmental effects that can make a fleet of assault frigates be as tough as a battleships :D, but isk/h is crap, mainly because its not just pew pew, you will need to salvage. whoever if you apply to a WH corp and you make it clear that you are not just some dude "running many clients" and that you can actually apply a ton of dps, they will take you in. just don't expect having all your alts get a full cut of the profits.

for that, drakes are a good choice, arty munnins/lokis even better.

anyway, as far as ships/weapon systems goes, the only weapon system thats NOT boxing friendly is blasters, and given that rails still suck even after the buff i would stay away from hybrids, unless you plan on doing ganking or some other shenanigans. blasters suck due to the lack of manual flight control (you will have to rely on orbiting) and range limitations, your alts will often kill their own tracking by orbiting too close.

projectile weapons are completely retarded in PVP, because a boxing fleet has perfect volley timing. something a regular fleet, even veteran ones, kinda suck at. i would train artys to T2 mediums at least. sometimes, specially on Faction warfare, having a bizarre 650mm arty rupture fleet volleying logis from the back, can, and will turn the tide of the battle. (just yesterday broke a plex push with... arty rifters :shock:)

autocannons are great as usual, and past the 5 alt mark, they will shred anything, be it tackled or not.

energy weaps behave just like projectile for boxing, meaning your "fleet doctrine" will be the same for pulse/acs or beam/arty

drones/sentries are VERY expensive sp wise but you can destroy almost all pve content with a fleet of gilas. just drop sentries and one shot anything smaller than a battleship, and two shoot battleships. small drones are really nasty on pvp, but a drone boat fleet is very vulnerable to smartbombs. (yet vexors are brawling monsters)

the one weapon system that makes boxing really OP are missiles, currently a fleet of talwars will completely obliterate anything in a FW plex, costing you less than 2m per ship (i fit everything t1). caracals/Bellicoses are as retardely OP as you can imagine. and drakes... well usually people run away the moment they spot them on dscan.

if you are opening 6 alt accounts, and you wont be buying any characters, then start with minnie alts, train t2 small projectile, tracking disruptors/jammers and some tank, then join the gallente or minnie millitia, while you finish training missile boats.

the gallente Militia will net you the most LP/h but until the ship rebalance updates the navy ships the gall store sucks. just make sure you buy as many ships as you can now, before they update them, and don't buy the ships, the BPCs are way better.
the minmatarr militia will net you less LP/h but the store is better. and ammar is fine, i would say its pretty much the same as the minnie side. both have space changing hands at every DT, so youll be moving around a lot.

the caldari militia has the best store, but it will pit you against the gall mill, we usually spend our eve time killing caldari FW farmers and taking their stuff :D

while you are in the militia, train missiles so you can go live in low/null. yes your standing will suck, and your alts wont be welcome in half the eve space, but who cares. you shouldn't be afraid of living in null with a boxing fleet, and lowsec faction police is a joke.

another option would be to train FW frig/dessie alts, then starting another 6 alts on the same accounts, this time training missile boats, artys, etc etc. in the backgound, while you play FW on the first set of alts with their training disabled.


don't train Battleships, unles you live under sov and you get called in CTAs, they are useless.


holy crap i made a wall of text. anyway, hope this helps ya.
<<

Mojoguy01

Posts: 150

Joined: Tue Jan 31, 2012 12:53 am

Post Fri Feb 01, 2013 6:27 pm

Re: Looking to setup a new 6box, thoughts/suggestions?

CMKCot wrote:most people in eve multibox, in fact you could just ask in the mission running official forum... its rare for them to call it multibox, since most just "run multiple clients".

the easiest boxing setup is always missile ships, drakes are awesome. i used to do lvl5s making 300m/h+ and completely destroying any pirate stupid enough to try to gank me. (10 drake alpha is near 22k damage per T1 volley, 27k with faction ammo.) i stopped doing lvl5s since the next patch will nerf the drakes making them crap for lvl5s, but still godly for pvp. (you can do lvl5s, but you will need a logi) lvl5s can still be done with nighthawks or artycanes, if you have great skills.

also a step up from the drake you get into a Tengu, which is the king of carebearish pve, you can make easily 300m/h in CVA space with just 5 tengus running anoms, they have crappy anoms, but since the space is almost safe, and you'll be dishing out 4.6k+ DPS with T2 ham Tengus... ;)
also add that in a good day you can even get a roleplayer to salvage after you that 300m goes to 350m, even after paying the salvagers cut. the one BIG problem will be ammo... it will be expensive. so going HML firing T1 missiles will be a good idea, even if your uber 300m/h will go down to 250ish

if you want to make money, i would go for drakes / tengus and spam lvl4s for practice then do anoms.

another option is doing lowsec exploration with a t1 cruiser fleet. you can clear sites really fast, and no one will engage you, atleast not other explorers.

lvl5 are always an option but you will need another "real" logistics pilot. :D

FW can easily make 60m/h per alt if you just farm it with each alt individually, if you want to box it, you can maybe make 30m/h per alt but you will have a ton of fun doing it. just follow the unwritten rule of eve pvp multiboxing. DO NOT FIT POINT.

never, ever. ever. i mean it, not only other pilots will hate you, other boxers will hate you as well. its ok to fly 10 Slashers with ECM/webs/tracking disruptors/sensor damps/neuts and then /lol in local, but never point your target, its just not fair. either ransom, or just let them warp away once its clear they just been pwned. if they want to commit and they die trying to kill one of your alts good, but don't force the loss of their ship.

same goes for gate camps. no, parking 10 tornadoes 100km away from a gate is not ok. and i will personally go the there and kill em, don't care if we share militia and i take a standing hit :D

WHs can be somewhat fun to go into looking for fights, since c4+ have some really cool environmental effects that can make a fleet of assault frigates be as tough as a battleships :D, but isk/h is crap, mainly because its not just pew pew, you will need to salvage. whoever if you apply to a WH corp and you make it clear that you are not just some dude "running many clients" and that you can actually apply a ton of dps, they will take you in. just don't expect having all your alts get a full cut of the profits.

for that, drakes are a good choice, arty munnins/lokis even better.

anyway, as far as ships/weapon systems goes, the only weapon system thats NOT boxing friendly is blasters, and given that rails still suck even after the buff i would stay away from hybrids, unless you plan on doing ganking or some other shenanigans. blasters suck due to the lack of manual flight control (you will have to rely on orbiting) and range limitations, your alts will often kill their own tracking by orbiting too close.

projectile weapons are completely retarded in PVP, because a boxing fleet has perfect volley timing. something a regular fleet, even veteran ones, kinda suck at. i would train artys to T2 mediums at least. sometimes, specially on Faction warfare, having a bizarre 650mm arty rupture fleet volleying logis from the back, can, and will turn the tide of the battle. (just yesterday broke a plex push with... arty rifters :shock:)

autocannons are great as usual, and past the 5 alt mark, they will shred anything, be it tackled or not.

energy weaps behave just like projectile for boxing, meaning your "fleet doctrine" will be the same for pulse/acs or beam/arty

drones/sentries are VERY expensive sp wise but you can destroy almost all pve content with a fleet of gilas. just drop sentries and one shot anything smaller than a battleship, and two shoot battleships. small drones are really nasty on pvp, but a drone boat fleet is very vulnerable to smartbombs. (yet vexors are brawling monsters)

the one weapon system that makes boxing really OP are missiles, currently a fleet of talwars will completely obliterate anything in a FW plex, costing you less than 2m per ship (i fit everything t1). caracals/Bellicoses are as retardely OP as you can imagine. and drakes... well usually people run away the moment they spot them on dscan.

if you are opening 6 alt accounts, and you wont be buying any characters, then start with minnie alts, train t2 small projectile, tracking disruptors/jammers and some tank, then join the gallente or minnie millitia, while you finish training missile boats.

the gallente Militia will net you the most LP/h but until the ship rebalance updates the navy ships the gall store sucks. just make sure you buy as many ships as you can now, before they update them, and don't buy the ships, the BPCs are way better.
the minmatarr militia will net you less LP/h but the store is better. and ammar is fine, i would say its pretty much the same as the minnie side. both have space changing hands at every DT, so youll be moving around a lot.

the caldari militia has the best store, but it will pit you against the gall mill, we usually spend our eve time killing caldari FW farmers and taking their stuff :D

while you are in the militia, train missiles so you can go live in low/null. yes your standing will suck, and your alts wont be welcome in half the eve space, but who cares. you shouldn't be afraid of living in null with a boxing fleet, and lowsec faction police is a joke.

another option would be to train FW frig/dessie alts, then starting another 6 alts on the same accounts, this time training missile boats, artys, etc etc. in the backgound, while you play FW on the first set of alts with their training disabled.


don't train Battleships, unles you live under sov and you get called in CTAs, they are useless.


holy crap i made a wall of text. anyway, hope this helps ya.


Hmmm the pvp is welcomed, but I most likely will not be pvping unless a pirate player warps in on me in low/null ;).



Do you by chance have a messenger I can talk to you with (skype maybe :P?). Seems talking would be more informative that slow back & forth of forums hehe.


As it stands I'm currently considering a 5 x Abbadon + 2 x Guardian fleet, or 4 x Abaddon + 3 x Guardian Fleet. I can fit 5 Abaddons on my noobs in about 37 days in Faction Guns + t2 armor hardners etc, and pump out 700dps per Abaddon with low skills. Something around 916dps with high skills, and all of this is BEFORE drone dps :). 22+20 pulse range (opt/fall) using faction multifreqs, or something like 60+42 with faction multi freq imperial navy Tachyons pumping out 917dps each at max skill (around 750-800dps with lvl 4 skills).


I'm still not a Fan of the Tengu considering they're not only almost as expensive as a carrier themselves, but their dps just doesn't show for the amount of money & time you put into them.

I won't be as fast, but I can push out FAR more deeps & tankage from battleships than I ever could with Tengus. Tengus just seem like the lazyman's ship. Also, it isn't just the Drake being nerfed soon, but missiles in general. People are using them FAR too much and CCP doesn't like lop-sidedness in their spreadsheets lol.

I bet post-nerf that Amarr or Min become the kings of PvE etc.


Anyways, can I talk to you on a messenger or in-game by chance for advice :)?
<<

theukmoog

User avatar

Posts: 97

Joined: Thu Feb 24, 2011 9:05 pm

Post Sat Feb 02, 2013 5:37 am

Re: Looking to setup a new 6box, thoughts/suggestions?

Mojoguy01 wrote:it isn't just the Drake being nerfed soon, but missiles in general. People are using them FAR too much and CCP doesn't like lop-sidedness in their spreadsheets lol.

Could you point me to some source for this, as HMs were already hit hard in the December patch and I would hate to see more swings of the nerf bat!
RIFT - 5-boxing | EVE - 0-boxing... CCP go DIAF!
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Mojoguy01

Posts: 150

Joined: Tue Jan 31, 2012 12:53 am

Post Sat Feb 02, 2013 2:54 pm

Re: Looking to setup a new 6box, thoughts/suggestions?

theukmoog wrote:
Mojoguy01 wrote:it isn't just the Drake being nerfed soon, but missiles in general. People are using them FAR too much and CCP doesn't like lop-sidedness in their spreadsheets lol.

Could you point me to some source for this, as HMs were already hit hard in the December patch and I would hate to see more swings of the nerf bat!


I cannot find a source after looking for quite some time :(. I saw people in Jita talking about it a couple nights ago and many of them were upset since their mains were Tengu pilots lol. :D


Having said that, it might not be true and only the Drake is being nerfed? Then again I thought the Drake nerf was supposed to be in the december patch? :|
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theukmoog

User avatar

Posts: 97

Joined: Thu Feb 24, 2011 9:05 pm

Post Sun Feb 03, 2013 5:58 am

Re: Looking to setup a new 6box, thoughts/suggestions?

Mojoguy01 wrote:Having said that, it might not be true and only the Drake is being nerfed? Then again I thought the Drake nerf was supposed to be in the december patch? :|


The Drake wasn't targetted directly by the 4th December patch but was affected by the HM nerf to flight time/range, damage and explosion radius...

http://community.eveonline.com/updates/patchnotes.asp
Patch notes for EVE Online: Retribution 1.0
Released on Tuesday, December 4, 2012

<snip>

Heavy missile changes:

Base flight time reduced by 35% (to 6.5 seconds) for tech1 variants
Base velocity increased by 14.6% (to 4300m/s)
Damage has been decreased by 10% (rounded to closest digit)
Explosion radius increased by 12%


Back in early 2012, they were talking about removing some of the tanking ability of the Drake but I believe those plans were dropped and just the HM nerf applied.
You never know, they may revisit the Drake when they split the BC skill into the 4 racial BC skills, but I can't see any talk of it, yet.
RIFT - 5-boxing | EVE - 0-boxing... CCP go DIAF!
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