How do you handle adds?
This setup is awesome for killing single pulls/mobs, but sometimes, the inevitable happens and an add or two find their way into my camp.
So far, I've more or less just bit the bullet and manually either done CC with my enchanter, or wiped. But I'd like to know what you guys do to see if there is something to learn from it.
I'm going to use the example of Master Sage Lowenn in Argin Hiz as an example. This toon, when pulled, spawns 2 adds, and then another 2 every 20% until he's dead. The trick here is to immediately swap to the adds and kill them before continuing to take down Lowenn. I SHOULD be able to handle this event with my group, but I can't due to slow target switching. My group is:
MONK, WARRIOR, DRUID, ENCHANTER, NECRO, CLERIC
I pull with a monk, and, basically do the following when mob arrives in camp:
NUM1: everyone assist monk and send in pets (pet classes)
NUM3: Hammer key, this is the DPS rotation for everyone. WAR has his own defense/aggro rotation, and CLR does heal rotation
If an add pops, I hit NUM4 repeatedly, which will SHIFT+S (stop casting) into all my caster classes and then NUM1 for re-assist monk.
My assist macro is not fast. It looks somewhat like this:
The challenge, of course, is that my casters will be midway in a spell when the need to swap targets happens, which is why my NUM4 sends SHIFT+S to all casters. I keep thinking there has to be a better, faster way of doing target swap, that's why I'd love to hear how you all handle it.
Keep in mind that this is for you heavy isboxers (3+ accounts). Handling adds with only 2-3 accounts is simpler. I need to always consider that ALL my toons are on the new target ASAP before I start slapping the DPS key (NUM3) and often that is not the case.