Trying Again With This..
Hi,
So I am still getting the concept of the top->down design that I have in mind. I am currently poking through the template that firescue17 has on his topic "ISBOxing EQ". I should state, that i do have a "working" setup, that basically calls macros for each client. I would like to switch to using the "slash method" that i have seen around, such as sending "/cast\ 1" However i see that when i go to create an option i see "key string" which i interpret to be "send this string", is that correct? If so can i use a variable in the "key string"?
keystring -> all other
with keystring containing something like:
/target @slot_1[$char_name]
Secondly, is there a way to access "Character Name" from a slot in a character set, what about other variables we can access? I want to do something like:
foreach @current_chars_boxed
{
if ($curent_char=$_){&skip_to_next}
&invite_function $_;
}
And then call that from any window and it will send out invites
So I am still getting the concept of the top->down design that I have in mind. I am currently poking through the template that firescue17 has on his topic "ISBOxing EQ". I should state, that i do have a "working" setup, that basically calls macros for each client. I would like to switch to using the "slash method" that i have seen around, such as sending "/cast\ 1" However i see that when i go to create an option i see "key string" which i interpret to be "send this string", is that correct? If so can i use a variable in the "key string"?
keystring -> all other
with keystring containing something like:
/target @slot_1[$char_name]
Secondly, is there a way to access "Character Name" from a slot in a character set, what about other variables we can access? I want to do something like:
foreach @current_chars_boxed
{
if ($curent_char=$_){&skip_to_next}
&invite_function $_;
}
And then call that from any window and it will send out invites