FAQ  •  Register  •  Login

Custom HUD Menu

Moderator: MiRai

<<

Renatus

Posts: 46

Joined: Tue Mar 03, 2015 9:24 pm

Post Sun Mar 08, 2015 1:24 am

Custom HUD Menu

I 3 box using a NEC, SHM, MAG setup and after working with Bob and Firescue17 I have made much headway to my setup
I downloaded some custom png class icons and am trying to virtualize the icon that gets loaded into my 3 menus that pop up when I hit "\" to enter a "Group Combat" phase
The menus pop up when I hit the "\" key but are not pulling the background class image from my Key map "Load Me" under Character Template
"Load Me" is set to change the menu button of "Menu Slot 1" to the correct background image
All the menus do is maintain the button style from the menu template which I have set the background colors to clear, black, and red for identification purposes only

I will attach my current xml and hope to hear back soon

Thank Renatus
Attachments
getting Help.xml
(1.14 MiB) Downloaded 734 times
<<

bob

User avatar

League of Extraordinary Multiboxers

Posts: 4653

Joined: Sat Feb 15, 2014 11:14 am

Location: In the dining room, with the lead pipe.

Post Sun Mar 08, 2015 6:55 am

Re: Custom HUD Menu

Every time you load the menu in the Show Hud mapped key (on your \ key), it will load the default state of the menu so any modifications you have made to it from the default state no longer apply. So you need to set any other menu state as a later action in that same mapped key, or via some other method after it has loaded.
<<

Renatus

Posts: 46

Joined: Tue Mar 03, 2015 9:24 pm

Post Sun Mar 08, 2015 10:09 am

Re: Custom HUD Menu

ok, made your adjustments and corrected that issue

Thank you!
<<

Renatus

Posts: 46

Joined: Tue Mar 03, 2015 9:24 pm

Post Sun Mar 08, 2015 10:26 am

Re: Custom HUD Menu

there is a slight difference
slot 1 an3 no longer target each other. They don't target anyone while slot 2 is active issuing the follow command

slot 1 and 3 when active work as intended

Ill upload the latest xml with the spelling change
<<

Renatus

Posts: 46

Joined: Tue Mar 03, 2015 9:24 pm

Post Sun Mar 08, 2015 10:28 am

Re: Custom HUD Menu

forgot the xml
Attachments
getting Help.xml
(1.13 MiB) Downloaded 708 times
<<

bob

User avatar

League of Extraordinary Multiboxers

Posts: 4653

Joined: Sat Feb 15, 2014 11:14 am

Location: In the dining room, with the lead pipe.

Post Sun Mar 08, 2015 10:30 am

Re: Custom HUD Menu

wrong topic.

but the problem is, while you were mucking around trying to get your menus to work, you have inadvertently changed the 010: 03 Box, Focus Slot: 02 actions to not run the Control: Focus Me mapped key in the character template.
<<

Renatus

Posts: 46

Joined: Tue Mar 03, 2015 9:24 pm

Post Sun Mar 08, 2015 12:43 pm

Re: Custom HUD Menu

I saw that too and corrected it but it didn't fix my problem
Attachments
getting Help.xml
(1.14 MiB) Downloaded 763 times
<<

bob

User avatar

League of Extraordinary Multiboxers

Posts: 4653

Joined: Sat Feb 15, 2014 11:14 am

Location: In the dining room, with the lead pipe.

Post Sun Mar 08, 2015 6:50 pm

Re: Custom HUD Menu

So unless your character is not named LETHARGIK, I can't see any reason why it wouldn't work. Everything I've stepped through looks right.
<<

Renatus

Posts: 46

Joined: Tue Mar 03, 2015 9:24 pm

Post Sun Mar 08, 2015 7:21 pm

Re: Custom HUD Menu

His name is Lethargik and I've checked the spelling several times
I'll play around with it a bit more and see what I can find

Return to EverQuest

Who is online

Users browsing this forum: No registered users and 0 guests