Why use Follow and Assist from any window in EQ?
I don't really understood the need for a dynamic Follow and Assist from any window in EQ.
If it is really worth the bother I'd appreciate it if someone could explain it to me.
I agree that it is a really neat trick, and makes for impressive demonstrations and video clips.
But for actual play, with any particular combination of active characters and purpose, I always have one particular character serving as the leader. This is the character that others should assist for targets, this is the character that others should follow when we are moving as a group.
I'm not talking about a hard-coded character name. The leader is not always the same character. Different characters may assume the leadership role for different purposes and configurations of characters. But for any particular setup the leadership does not bounce around, it stays with one character until I re-form for some different purpose. So to me it is acceptable to take a few seconds to explicitly designate a leader/main-assist during setup.
The approach I have taken is to use the first slot of the Extended Target Window to hold the leader/MA name.
Then the "follow" hotkey is:
: /xt 1
: /fo
The "assist" function is:
: /xt 1
: /pause 6,/assist
This has advantages over most methods I've seen described here:
- it is trivial to configure
- it does not depend on group/slot ordering
- it works for characters not grouped with the leader/MA
I've done a few other things that make it easier to set xt 1 for everyone, (detailed in another post "A Minimalist Approach...", but even if you manually set xt 1 individually during initial formation, it does not take long, and you do not have to do it very often. The setting even persists through camping and re-launching.
Comments?
If it is really worth the bother I'd appreciate it if someone could explain it to me.
I agree that it is a really neat trick, and makes for impressive demonstrations and video clips.
But for actual play, with any particular combination of active characters and purpose, I always have one particular character serving as the leader. This is the character that others should assist for targets, this is the character that others should follow when we are moving as a group.
I'm not talking about a hard-coded character name. The leader is not always the same character. Different characters may assume the leadership role for different purposes and configurations of characters. But for any particular setup the leadership does not bounce around, it stays with one character until I re-form for some different purpose. So to me it is acceptable to take a few seconds to explicitly designate a leader/main-assist during setup.
The approach I have taken is to use the first slot of the Extended Target Window to hold the leader/MA name.
Then the "follow" hotkey is:
: /xt 1
: /fo
The "assist" function is:
: /xt 1
: /pause 6,/assist
This has advantages over most methods I've seen described here:
- it is trivial to configure
- it does not depend on group/slot ordering
- it works for characters not grouped with the leader/MA
I've done a few other things that make it easier to set xt 1 for everyone, (detailed in another post "A Minimalist Approach...", but even if you manually set xt 1 individually during initial formation, it does not take long, and you do not have to do it very often. The setting even persists through camping and re-launching.
Comments?