dianender wrote:I had taken a copy of the profile before I did my last test moving it back to F10, Here is the current profile with F10 and it does not work.
I could only go on the profile linked, which was wrong.
dianender wrote:You mentioned
The reasons ISBoxer/InnerSpace will not respond to hotkeys (CTRL+F10) is if you have key maps disabled, you are not launching your character set (but rather launching individual games), the key maps are not assigned to your character set, it is a new key map not under the Activate Maps control, and I could probably go on.
Can you tell me how to test for a number of these conditions and I will start working through them
TBH, most are fairly obvious.
1. Keymaps are enabled/disable posts a message on the screen when you do so, so it is a case of reading it.

There is also the toggle button overlay, and the left button is for Key Maps (the right button is Repeater/Broadcast). This will have green arrows when enabled, grey when disabled.
2. Not launching your character set means you are not doing one of the three things listed in the
Quick Setup Guide. I'm pretty sure you are doing one of these because we had this function working previously (admittedly using the 9 key as the in game keybind, but it WAS working).
3. You haven't created any new Key Maps (containers of mapped keys), so that one doesn't matter. If you do, then
this will apply.
4. Keymaps are not assigned to your character set if they do not show up in the lower left pane (under the Key Maps heading), if you select your character set in the top left pane. This in itself doesn't mean that those keymaps wont be used though, because they could be loaded at a later point in time via a mapped key. This can get complicated, and does not apply to your configuration as you haven't done any of this.
** I wrote this post, and then went back and checked your newly linked profile. It is worth noting the Non-Combat Key Map (which has the Follow Me mapped key) is not assigned to your character set. If you disable (unload) and re-enable (load) key maps then it will load the Non-Combat key map, and the mapped keys in Non-Combat will now work - you would need to do this every time you exported from ISBoxer. This might explain why your Follow mapped key is not working!. If you want to fix this back to standard config you can select your character set in the top left pane, in the lower left pane, select Key Maps, and then on the right, select and highlight Non-Combat, and then Export to Inner SpaceSome of what I wrote was just generalisations and not anything specific to you. As we had Follow working on IRC, then we know it is not purely an ISBoxer is not working problem, but rather a combination of ISBoxer configuration/Game configuration/Other software/or something else (you haven't been sacrificing enough chickens perhaps?).
Desmosis wrote:When mercenaries are thrown into the equation, the ISBOXER sees them in the group and thinks they are players
ISBoxer does not read anything from the game at all. It does not know that you have mercenaries or pets. If the use of mercenaries changes your group ordering/targeting, then it will stuff up the Slot-Order Targeting which is used for Follow and Assist (in this config anyway). This is because the in game Party order is different and when previously F3 may have selected the current main, if F3 now selects a mercenary, it wont work! (or at least it wont work as expected).
Pets also stuff up targeting (although less dramatically) because if you have a pet owner targeted, and you target the pet owner again, it will usually switch to the pet (I actually have no idea if EQ does this). This one is kind of annoying as you usually have to then setup something to clear your current target if your main will normally have a pet. You may or may not be able to follow pets.
As Desmosis also pointed out, if you load characters into the wrong slot or invite/accept your group in a different order each time, then the targeting of each character probably wont work correctly. Your group need to be in the correct slots as configured in ISBoxer, and you need to invite/accept the group consistently in the same order every time so the Target Slot mappings work every time. (I'm pretty sure you already know this too).
Also worth noting. Some games wont let you rebind certain keys, or use certain key combinations (modifiers) in ISBoxer. The only known restrictions on EQ are in that post I linked to you. This might have changed with Ragefire, it may not have. If you do come across any then let it be known, but I don't think this is the problem in this case.
As you indicate you aren't even seeing the Targeting happening, then it might be worth checking out whether you have CTRL+F10 assigned as a hotkey to some other application that is running on your computer.
If in doubt, you can also add a Popup Text Action to the step(s) of the mapped key that is not working. I use them all the time to make sure things are firing when I press a hotkey (usually to make sure that they responding to the hotkey, even if the results aren't quite right). They just put a message up in the middle of the active slot (if you select Window:Current as the target). It is very handy. You can also use the debugging in the ISBoxer in game GUI so you can see what ISBoxer is capturing and what it is sending to the games.
http://www.isboxer.com/wiki/ISBoxer_Debugging_ConsoleFinally, in EQ, you can use some funky slash commands to Target and Assist. Using the ISBoxer virtualisation capabilities it is possible to have your ISBoxer configuration issue the appropriate /TAR CHARNAME command for your current main, and also send a /FOLLOW (or trigger a social). This is kind of advanced, and it shouldn't be necessary to configure it this way to get it to work, but it is an option, and mainly becomes relevant if you do run with mercenaries (I'm not sure it changes the pet issue). Firescue17 shows how this works in these videos
viewtopic.php?f=6&t=4944&start=0. I can't find a step by step post on how to configure it all up and it does require a bit of headscratching to get you head around it, but it is worth keeping it in mind for later.