FAQ  •  Register  •  Login

Auto follow

Moderator: MiRai

<<

firescue17

User avatar

League of Extraordinary Multiboxers

Posts: 585

Joined: Wed Sep 19, 2012 7:37 am

Location: Omaha, NE

Post Sat Mar 07, 2015 12:57 am

Re: Auto follow

They are all custom graphics I made from scratch.
<<

Renatus

Posts: 46

Joined: Tue Mar 03, 2015 9:24 pm

Post Sat Mar 07, 2015 1:46 am

Re: Auto follow

Oh nice! I am nowhere near that talented
I have come across one issue with the auto follow
It works great from windows 1 and 3
While on Windows 2, Window 3 targets window 1 instead of the active Window, and Window 1 Targets Window 3
Attachments
getting Help.xml
(1.03 MiB) Downloaded 708 times
<<

Renatus

Posts: 46

Joined: Tue Mar 03, 2015 9:24 pm

Post Sat Mar 07, 2015 10:30 pm

Re: Auto follow

Any ideas?
*see previous post*
<<

bob

User avatar

League of Extraordinary Multiboxers

Posts: 4653

Joined: Sat Feb 15, 2014 11:14 am

Location: In the dining room, with the lead pipe.

Post Sun Mar 08, 2015 5:57 am

Re: Auto follow

The spelling of your "Focus Slot: 02" mapped key in "010: 03 Box" is still wrong. Is says "Focue Slot: 02" (this was mentioned back on page 1). So this never gets run when you switch to slot2, because the virtualisation process requires replacement of mapped keys based on the name of them. So when you switch to slot2, the others still have their previous virtualisation settings on the 200 series, so run their previous /TAR command.

This is all just a case of stepping through the key maps and mapped keys manually to see what is running and when... you know, follow the breadcrumbs
<<

Renatus

Posts: 46

Joined: Tue Mar 03, 2015 9:24 pm

Post Sun Mar 08, 2015 9:03 am

Re: Auto follow

I feel so dumb. I have looked over that key I don't know how many times.
After the first time you said it I checked every key repeatedly and still was looking over it


Thank you again Bob for your patience
<<

Renatus

Posts: 46

Joined: Tue Mar 03, 2015 9:24 pm

Post Sun Mar 08, 2015 9:44 am

Re: Auto follow

Although after fixing the misspelling they still show the same behavior with the mis targeting only on the one box (box 2)
<<

Renatus

Posts: 46

Joined: Tue Mar 03, 2015 9:24 pm

Post Mon Mar 09, 2015 1:23 am

Re: Auto follow

1) A Mapped Key "Load Me to Slot [X]" which applies a button set to the HUD Menu starting at Button X." This loads the class icon for whatever slot the Character is in.
2) A "Disable Combat" in "Class Keymap" Mapped Key discussed in various threads which has two functions:
A) It disables combat and blocks the combat spam hotkey to the Character so it doesn't eat Mapped Key Steps while the Character is busy with the previous cast;
B) the part relevant to the Class Menu is it changes Button X in HUD Menu to the hourglass and changes the countdown text every 1 second. When it hits 0 seconds left (T+X seconds of being disabled) it changes the button graphic from the hourglass back to the Class icon.

It's counterintuitive in that the text runs backwards from the timer, i.e. as the Timer Pool increases, the Number Text decreases. A 5 second activation would look like this:

T=0: Button displays the Class Icon (Character is sitting there waiting for a command)
T=0: Press the combat spam hotkey (Character starts it's /social); Change the button graphic from the Class Icon to the hourglass icon; change the button text from 'blank' to 5;
T+1: No graphic change since we're still using the hourglass icon; change the button text from '5' to '4';
T+2: Change the button text from '4' to '3';
T+3: Change the button text from '3' to '2';
T+4: Change the button text from '2' to '1';
T+5: Change the button graphic from the hourglass back to the appropriate class icon; change the button text from '1' to 'blank'.

To reiterate, as the Timer Pool increments 1 second, it changes the button text to count down by 1 second. The first and last Actions of the Timer Pool have the appropriate icon change.


How do I get the button to change based on a timer? Can you give a small example?
I set the disable combat in my class template but setting it as multiple steps would require multiple button presses yes? and setting it to several actions I can't delay the do not proceed to next step for x amount of time
<<

firescue17

User avatar

League of Extraordinary Multiboxers

Posts: 585

Joined: Wed Sep 19, 2012 7:37 am

Location: Omaha, NE

Post Mon Mar 09, 2015 5:42 am

Re: Auto follow

Renatus wrote:How do I get the button to change based on a timer? Can you give a small example?
I set the disable combat in my class template but setting it as multiple steps would require multiple button presses yes? and setting it to several actions I can't delay the do not proceed to next step for x amount of time


It's a single step with multiple actions based on a Timer Pool: a New Menu Button Action for the initial graphic and text change at T+0, a New Menu Button Action to change text at each subsequent T+1 second, and a final New Menu Button Action to revert back to the class graphic at the end.

Image
<<

Renatus

Posts: 46

Joined: Tue Mar 03, 2015 9:24 pm

Post Mon Mar 09, 2015 10:11 pm

Re: Auto follow

Ok, I have set this up but the timers do not seem to function. When I use a test spell " Spell: Pet Swarm" It triggers the hourglass graphic and the number 3 txt but stays there and the 3 never goes away.
Ill link my xml
I must be missing something
Attachments
getting Help.xml
(1.49 MiB) Downloaded 759 times
<<

Renatus

Posts: 46

Joined: Tue Mar 03, 2015 9:24 pm

Post Mon Mar 09, 2015 10:33 pm

Re: Auto follow

Update, the txt goes from 4 to 3 then stops
PreviousNext

Return to EverQuest

Who is online

Users browsing this forum: Google [Bot] and 0 guests