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How do you handle adds?

Moderator: MiRai

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oldgoat

Posts: 35

Joined: Mon Dec 29, 2014 2:01 pm

Post Tue May 19, 2015 12:08 am

Re: How do you handle adds?

Changes your options radically :)

With that, it is now possible to re-aquire targets. I agree that most DPS rotations will go out the whazoo, but survivability > dps in my book :)
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Herc130

Posts: 4

Joined: Thu May 14, 2015 10:02 am

Post Fri Jun 26, 2015 11:06 am

Re: How do you handle adds?

Can you link your stop action key to every macro? I'd like to not have to hit my stop action key and then hit the new macro I now want to run. If my boxes are already doing a macro and I decide they need to run a different one, I'd like to just hit that macro with stop action already linked to it.

Will try to figure it out myself, but it seems everytime I make changes, ISboxer stops working and I go through an hour+ of headaches trying to get to work again.
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Fippy

Posts: 148

Joined: Thu Apr 02, 2015 6:10 pm

Post Fri Jul 03, 2015 4:17 pm

Re: How do you handle adds?

Firescue uses the extended target window with VideoFX (click through). On the active char a small window appears with the enc's extended target window. If an add needs to be dealt with, click into that window and the enc targets that mob. Hit a key to cause the enc to cast mez.

This works great on the regular servers. Not so great on progression (which does not have ext target yet). I've been meaning to create 'mez my target' keys as an alternative.
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