
League of Extraordinary Multiboxers
Posts: 4653
Joined: Sat Feb 15, 2014 11:14 am
Location: In the dining room, with the lead pipe.
Moderator: MiRai
League of Extraordinary Multiboxers
Posts: 4653
Joined: Sat Feb 15, 2014 11:14 am
Location: In the dining room, with the lead pipe.
League of Extraordinary Multiboxers
Posts: 585
Joined: Wed Sep 19, 2012 7:37 am
Location: Omaha, NE
Renatus wrote:Update, the txt goes from 4 to 3 then stops
bob wrote:I came across oddities like that, and in the end set the number of timers to 99 rather than 0, and all was good.
League of Extraordinary Multiboxers
Posts: 585
Joined: Wed Sep 19, 2012 7:37 am
Location: Omaha, NE
Renatus wrote:You don't show the spell bar only the spellbook
Renatus wrote:You have the spell keys linked to HB:10 Why this instead of the spellbar?
Renatus wrote:You also have /socials that actually cast the spells ISBoxer could just send the ALT 1 through = default hotkey commands to the Character window slot to cast the spells right?
Renatus wrote:Why is the redundancy there?
Renatus wrote:Are the labels on the /social to keep track of what spell is being cast?
League of Extraordinary Multiboxers
Posts: 4653
Joined: Sat Feb 15, 2014 11:14 am
Location: In the dining room, with the lead pipe.
firescue17 wrote:Renatus wrote:Update, the txt goes from 4 to 3 then stopsbob wrote:I came across oddities like that, and in the end set the number of timers to 99 rather than 0, and all was good.
There's nothing odd about it. The Timer Pool needs to have the maximum timers in group = to the number of actions it contains. The previous screenshot shows 11 Actions; 10 text changes and 1 Key Map State Actions. Set it to 11 and it will work properly.
League of Extraordinary Multiboxers
Posts: 585
Joined: Wed Sep 19, 2012 7:37 am
Location: Omaha, NE
Renatus wrote:In an earlier comment where you were helping me with disable combat I saw in your xml virtual combat queue. What do you use this for?
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