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bob

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Location: In the dining room, with the lead pipe.

Post Mon Mar 09, 2015 10:38 pm

Re: Auto follow

I came across oddities like that, and in the end set the number of timers to 99 rather than 0, and all was good.
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Renatus

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Post Mon Mar 09, 2015 11:01 pm

Re: Auto follow

Also this question is for Firescue17
I've watched your Cascading Combat Chains video more than a dozen times and have a few questions.
You don't show the spell bar only the spellbook
You have the spell keys linked to HB:10 Why this instead of the spellbar?
You also have /socials that actually cast the spells ISBoxer could just send the ALT 1 through = default hotkey commands to the Character window slot to cast the spells right?
Why is the redundancy there? Are the labels on the /social to keep track of what spell is being cast? Although I think you have ISBoxer controlling that anyway
I can see for a dot maybe, put a long /timer on the social to represent the dot duration although you could set ISBoxer to disable it for the length of the duration anyway
Or is there more going on behind those socials?
Not questioning the setup at all, just trying to understand so I don't overlook something important that I should be doing
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Renatus

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Post Mon Mar 09, 2015 11:03 pm

Re: Auto follow

Bob you are a genious. Setting the timers to 99 worked like a charm!!!
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firescue17

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Post Tue Mar 10, 2015 5:21 am

Re: Auto follow

Renatus wrote:Update, the txt goes from 4 to 3 then stops


bob wrote:I came across oddities like that, and in the end set the number of timers to 99 rather than 0, and all was good.


There's nothing odd about it. The Timer Pool needs to have the maximum timers in group = to the number of actions it contains. The previous screenshot shows 11 Actions; 10 text changes and 1 Key Map State Actions. Set it to 11 and it will work properly.
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firescue17

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Post Tue Mar 10, 2015 5:39 am

Re: Auto follow

Renatus wrote:You don't show the spell bar only the spellbook

I don't understand this question. I don't show the spellbook at all.

Renatus wrote:You have the spell keys linked to HB:10 Why this instead of the spellbar?

Keybinds

Renatus wrote:You also have /socials that actually cast the spells ISBoxer could just send the ALT 1 through = default hotkey commands to the Character window slot to cast the spells right?

The /socials contain multiple actions. Every /social at a minimum has /stand and two /casts to compensate for AE feign death and fizzles. I also stack AAs, discs, and clickies in the same /social to get the most out of every keypress. You could cast directly from the spellbar until you get jammed up with all your character lying on the ground doing nothing.

Line1: /stand
Line2: /pause 5, /cast #
Line3: /cast #

Renatus wrote:Why is the redundancy there?

There is no redundancy. See above.

Renatus wrote:Are the labels on the /social to keep track of what spell is being cast?

I don't understand this quesiton. Every /social has to have a label. Otherwise you'll just have a row of blank hotbuttons?
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bob

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Location: In the dining room, with the lead pipe.

Post Tue Mar 10, 2015 5:54 am

Re: Auto follow

firescue17 wrote:
Renatus wrote:Update, the txt goes from 4 to 3 then stops

bob wrote:I came across oddities like that, and in the end set the number of timers to 99 rather than 0, and all was good.

There's nothing odd about it. The Timer Pool needs to have the maximum timers in group = to the number of actions it contains. The previous screenshot shows 11 Actions; 10 text changes and 1 Key Map State Actions. Set it to 11 and it will work properly.


Timers.png
Timers.png (4.76 KiB) Viewed 8577 times

There is something pretty odd about it, the text on the form says "0 = Unlimited", but you only seem to get 1 to 3 timed actions before something doesn't work as expected, that setting to the same or higher number than what you are using will resolve.
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Renatus

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Post Tue Mar 10, 2015 10:59 am

Re: Auto follow

I probably didn't word some of that very well Firescue17 and I apologize
The redundancy was why not use HB:10 buttons for the /socials instead of HB:10 being spell gems plus an added place for socials
I definitely see what you mean about compensating for fizzles and FD which is exactly why I asked. I noticed the fizzle issue after running some combat dummy test and was thinking I would have to find a resolution for that

Another question
In an earlier comment where you were helping me with disable combat I saw in your xml virtual combat queue. What do you use this for?
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firescue17

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Post Tue Mar 10, 2015 12:02 pm

Re: Auto follow

Renatus wrote:In an earlier comment where you were helping me with disable combat I saw in your xml virtual combat queue. What do you use this for?


It doesn't do anything at the moment but fall through.

A basic dps rotation will synchronize a single character's abilities and chain AAs, Clickies, Discs, and Spells back to back. The Virtual Combat Queue is a proof of concept I've been working on for about a year to sync abilities across multiple characters.

For example, CLR, DRU, SHM all have an AE heal ward with a 5 minute duration and a 30 minute refresh, which do not stack with each other. Ideally you would chain these back to back. So your first keypress would activate the first character with a heal ward in the lowest slot, and queue the heal ward for the second character in the second lowest slot. When the 5 minute Timer Pool expires, Character 2 fires it's heal ward, and queue's up the third heal ward.

But again, it doesn't work yet. I haven't worked out the ATG intricacies in a plug in play manner to compensate for any number of healers in any number of slots in any number of sessions in the same manner I got /assist and /follow to work.
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