WaitWhat wrote:2.
Even after rebinding Key's ingame for Alt+1-9,Shift+1-9,Crtl+1-9 and adding them into the ISboxer's via the Key Mapping Wizard. But I might have set the ones up in ISboxer wrong. Cause I set it as straight Broadcast.
But only 1,2,3,4,5,6,7,8,9,0,-,= work as of right now cross client.
It has already been mentioned in this thread to enable the HOLD option on Mapped Keys that you would like to use a modifier with. I'm using keys that have SHIFT and CTRL on them and they're working fine.
WaitWhat wrote:3.
Currently trying to get a better assist macro made but having a lot of issues, Might just be a client/game thing and not isboxer.
(Currently what I'm using, trying to make it work with only 1 step but having targeting issues)
1.(The two Step Macro)
/target "Character Name"
/assist
Then use a skill after the slave has selected the master's target.
1.(another issue that this macro has is that if the Master Window Dies, you cant swap to it and use them for standard attack like you could if they werent macros as desired so you'd need two rows of the same skills for macro and none macroed incase the master dies)
/target "Character Name"
/assist
/ac "Skill Name"
This one causes target issues where it will often bounce to the Master Window and not attack at all. I've had some better luck using it when I use it at a slower rate but affects dps by a lot so not worth it really atm.
I know Gnet is trying to figure out how to do this better, so he might have something that I don't know of yet.
If you're just playing by yourself and are trying to get a feel for multiboxing, then Variable Keystrokes works right out-of-the-box and will continue to work even if you invite others to your party because they'll be placed at the bottom of the list, in turn, leaving your Variable Keystrokes completely unaffected. If your party order is getting messed up somehow, you can open up the social pane in game and manually re-order the party to your liking.
However, if you want a true FTL setup that will continue to work once you get into raids or are grouping with random people in dungeons, then you're going to need to follow the first method outlined on
this Wiki page. This means writing out single macros for each of your characters and then assigning the correct modifier+binding to them. I honestly didn't feel like doing this because Variable Keystrokes work so well and there is no random grouping when I'm playing 4 characters at this low level -- I just wanted to play the game and get a feel for it when multiboxing.
I'm not saying don't play around with macros because this game definitely has an interesting macro system, but "hard-coding" targets into your macros is never a good idea.
djein wrote:WaitWhat wrote:Well the input lag seems to be gone now, after changing the CPU strat.
Only things that are still giving me a issue is:
1.
Mouse camera angle is very jagged and rough where as I can use A & D to turn the camera's left and right and its very smooth and unhindered unlike moving the mouse camera angle.
^^ That is my biggest problem right now. I believe i have misconstrued that as "input lag" but clunky moving camera is the issue. Its smooth when keyboard turning (a/d) but to move the camera is hell.
Yes, the input lag is gone at the cost of a jumpy or 'rough' mouse cursor when turning the camera and moving, but the game is extremely playable (multiboxable) in its current form. Took my team from the video, kicked out the main character because gnetcham said that instances only allow 4 characters at first, and leveled
my 4x THM team to ~16.4.
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As for some other insight about the game:
1) As with any Final Fantasy MMO, you can navigate almost the entire UI with just the NumPad. I've set up my NumPad arrow keys, Num0 (which I also use as my in-game "Interact" binding), and Num+ to broadcast so that I can do almost everything from accepting quests, equipping new equipment, or whatever else without having to rely on mouse broadcasting.
2) Levequests (Guildleves or whatever) are.... odd. Each of your party members are most likely going be offered a completely different set of quests than each other. When starting the leves they're shared throughout the entire party so everyone can help, but I don't remember getting rewards for more than the leves that each character originally chose to do (I could be wrong about this, it was late and I was tired).
Also, I had a character die on a levequest once, and when she got ported back to the Aetheryte she was automatically kicked from the group and was told she failed the quest. -_- I ran her back to the group, re-invited her, manually adjusted the order of my party so that Variable Keystrokes would go unaffected, and she then re-gained the levequest that everyone else was on.
3) Solo storyline quests (Duty quests) are just that... solo -- You can't even be grouped when attempting to initiate them and will have to disband your party. I found this kinda lame because I was making progress on my Limit Break bar and then all of a sudden I had to just throw it all away.
4) Did some grinding on my 4x THM once I got Blizzard II and I must say that it was semi-rewarding. I tried to rush between packs of 2-4 and just AoE the crap out of them to get the chain bonus and was making some decent XP. It was easy to aggro larger packs because when you're in a party there is that extra aggro.
I need to stop slacking on my Duty quests and get my ass an airship pass so that I can get to Gridania w/o having to walk all the way there (which I'm not even sure is feasible to do) so that I can sub CNJ for Cure because FML I have died a lot aggro'ing too much stuff on these THMs. I'll probably play some more tonight or Saturday and hopefully get some more video footage.