chadd02 wrote:Sorry for the delayed response. Weather knocked the electric out for 4 days and I've been playing catch up.
I got it to work finally, not entirely sure how but it works. I am confused and would like clarification on one thing. I am duo boxing with a cleric in toe. How do I get them to hit their other abilities, Right now it's just mouse clicking and throwing from ranged. Would like it to use Q E R. Should I put them into firesquad 1 w/the tank instead of 3 ?
Assuming you got NeverBoxer 1.1a working I would give the following comments:
- Mouse 3: The key for me was enabling Mouse 3 which made all the Fire-Teams focus on my main windows target. You can then use other options to take them out of this mode but I normally start & stay in this mode unless I know I need to have different targets...
Understanding you are 2boxing and
assuming your GF is in Slot 1 & your DC is in Slot 2 and your DC is in all of the following groups:
- the DC group, &
- the Ranged group, &
- FireTeam 2 (with your GF in FT1 and both are in FT3);
Next I would open up ISBoxer > Key Maps > Combat and read each key map...
Then I would open up ISBoxer > Key Maps > Non-Combat and read each key map...
Note that NeverBoxer is designed for a 5man group that could have multiple DCs and the "round-robin" feature is a mechanism that rotates the command in question to one DC after another before coming back to the first DC. Since you are in a GF+DC duo, anytime you see round-robin, I think that means that your single DC will get the command every time you press the key since there is only one DC the round-robin is sort of ignored...
I believe the following are the assumptions of how the DC Encounter Powers are slotted in NeverBoxer (you can change this later if you desire):
- Q: Sun Burst: normal:AoE Heal & with Divinity on: AoE-Knockback & bigger-AoE-Heal;
- E: Healing Word: normal: Regeration Heal-over-Time (HoT) on target & DC (DC subject to reduction) & w/Divinity: direct heal and no charge consumption;
- R: Searing Light: normal: Damage spell & w/Divinity: increased damage and damages targets near target;
With the above assumptions in mind the following key-maps stand-out to me as ready to go out of the box for your GF+DC duo:
Dailies & Potions:- '1' Daily Skill slot - Single Daily Round-Robin (Hotkey: F4): Sends 1 to your Single DC;
- '2' Daily Skill slot - Single Daily Round-Robin (Hotkey: F5): Sends 2 to your Single DC;
- Broadcast 3 - Mass PotionDrink - Slot 3 (Shift+3): all party use slot 3 (drink potion or use item);
- Broadcast 4 - Mass PotionDrink - Slot 4 (Shift+4): all party use slot 4 (drink potion or use item);
- Broadcast 5 - Mass PotionDrink - Slot 5 (Shift+5): all party use slot 5 (drink potion or use item);
Encounter Powers:- Full DPS Salvo MINI BOSS KILLER (Hotkey: F1): Sends R to the DC;
- AOE Heal 1 - Current Target (Hotkey: -): Q to your DC;
- Fire-Team # 2 Knockback (Shift + Mouse 5): Puts your DC in Divinity Mode, launches Q, then turns Divinity Mode off;
- Direct Heal SLOT1 (Shift+6): E to your GF in slot 1;
- Direct Heal SLOT2 (Shift+7): E to your DC in slot 2 (not sure I would do this as it may be the same healing on self as not targeting anything or healing your GF);
- Heal 1 - Current Target (Shift+-): E to your current target (could be one of your companions or an NPC);
- SLOT2 Power Key (Divinity, etc) (Hotkey: CapsLock): Manually puts your DC in Divinity mode (or turns Divinity Mode off) so you can manually change the behavior of the above Encounter powers;
Anyway, IIRC that is your default starting point in NeverBoxer for slave/back-ground DCs and you can modify from there.
For more details I would (re)read the following sections of the NeverBoxer documentation (and print out the keyboard layout guides):
- Part 3 - Keyboard Controls & Map:
viewtopic.php?f=45&t=4400- Part 7 - The NeverBoxer Play-Guide:
viewtopic.php?f=45&t=4485