stroeckx wrote:what would be best? tank, healer, 3 different dps to get all abilities and buffs OR tank, healer, 3 same dps (so you can do the same abilities) OR 5x the same class (dps) so you can just all do the same.
Note: Abbreviations below are Guardian Fighter (GF), Great Weapon Fighter (WF), Devoted Clerc (DC), Control Wizard (CW), & Trickster Rogue (TR).Since there hasn't been many 5 man teams completing 5-man Dungeons and reporting back the combos that yield success the jury is still out...
This thread has the most info on teams people have been playing (summary in top/first post):
viewtopic.php?f=45&t=3956For multiboxing 5-Man Dungeons I think the best combo currently identified is:
-Tank + Healer + rangedDPSx3;
or
-GF + DC + CWx3;
AFAIK the only other combo that has tried 5mans at cap (level 60) is DC+CWx4 and it was not clear whether any 5 mans were fully cleared. That player wasn't overly satisfied and was switching in a GF to make his DC+CWx4 into a GF + DC + CWx3 to see if that is a better combo for him.
Personally I think that melee (except in the Tank slot) aren't viable for multi-boxing 5mans at cap but would like to be proven wrong. I think that the only options for DPS at this point are Control Wizards until maybe Rangers when they come out (assuming they are ranged via Bows).
I currently only have a duo (GF+DC) and hope Rangers come out soon as then I plan to level a 5 man of Rangerx2 + CWx3 to mix match with my GF+DC and see what combos I like. If I find that two DC's are required then I will swap out one of the rangers or CW's for a DC...
For now I am going to focus on mastering Tanking and Healing and let my guild-mates bring the DPS...