Sylver wrote:nodoze wrote:... not so great for a 2box GF+DC ... takes forever without the CW+3...
Are you using brand as the at-will on your DC? That and Daunting light are what ya need... But you are right, its a cakewalk for a five man. It does take a gf and a cw some time even to whittle those things down.
My Fight-Plan regarding At-Wills for the GF+DC is focused on agro control, damage mitigation, & healing (not DPS) as follows:
- When engaging targets for the first time I use the LMC to 'Charge & Mark' the main target with my GF and simultaneously put the Astral-Seal on the target;
- I then try to max at-will DPS (whether blocking or not) via RMCs until the target is dead, the Astral Seal needs to be refreshed, or I need to change/mark targets and for all of those I do a single LMC and then get back on RMCs...
Currently at level 60 my at-wills are as follows below...
Note: I build around GF's blocking (shift depressed) At-Wills as these appear to be un-changeable and I am trying to do my setup for hard fights when I have to be in max Defense mode to survive & adapt the rest to comply with that...- 60 GF normal (changeable): LMC: Threatening Rush=Charge & Mark target(s);
- 60 GF normal (changeable): RMC: Cleave=AoE damage (normal offensive At-Will);
- 60 GF while blocking (
unchangeable): Shift+LMC: Aggravating Strike=taunt & higher damage;
- 60 GF while blocking (
unchangeable): Shift+RMC: Shield Slam=+Shield Meter & lower damage (max Defense At-Will);
- 60 DC normal (changeable): LMC: Astral Seal=Mark target & allies hitting target are healed;
- 60 DC normal (changeable): RMC: =Sacred Flame=Damage+Hit Points to nearby allies;
Note: Currently I only use Divinity instantaneously with Encounter powers when needed otherwise Divinity mode is off and I am building up the Divinity Meter so I don't use these Divinity At-Wills:- 60 DC with Divinity (
unchangeable): Tab,LMC:
- 60 DC with Divinity (
unchangeable): Tab,RMC:
My guild party is all melee (except my DC) & I like Astral-Seal because it marks the target for everyone and everyone gets heals if they focus fire and I liked Sacred Flame as it gave everyone Hit Points.
Which one would you replace with Brand of the Sun, Astral-Seal or Sacred-Flame ? If I were to switch out my guess would be to DoT vao Bramd and them spam Seal (currently I just mark with Seal and refresh the Seal as needed but I guess I could DoT them and then keep casing Seal to max DC DPS...
I guess my concern is that DC DPS is fairly worthless compared to the CWx3 (or my guild's TRx2+GWFx1) & I would be better off spaming Sacred-Flame to give them Hit Points to keep them up and them dishing out DPS.