Re: Foundry Suggestions
OK I created a second wave of 13 "Ogre-type" Mobs with my custom skin for a total of 26 Hard/Elite mobs to hopefully make it last more than 15 minutes (if you go too fast you stop getting XP anyway).
Good News:
- It is doable to have many waves to make a quest really long and I did it two different ways:
[*] -- First with a second map but I didn't like having to change maps. This was pretty easy as I just copied the map and all the contents and each phase was clean where you only see the mobs for that phase on that map; If I was going to make it go on and on to be almost "endless" to any reasonable person I think having multiple maps helps "chunk it out" so things aren't so busy...
[*] -- Second with a single map so that you don't have to change maps between phases. This becomes problematic as you have to either place the MoBs on top of each other or stagger them. In my case my map kind looks like a clock face with you in the center and the MoBs at 1-12 (I actually have 13). In the case of Solo-Grind likely he only did 5 per phase so he could just stagger them around with a slight off-set.
Bad News:
- It is kinda tedious. I don't see a way to copy an entire wave. Unless you copy the map and are willing to change maps you have to create each mob one by one (several clicks) and then have to associate them with a phase (sereral more clicks) and then tell them to not appear until that phase starts (several more clicks).
- The foundry is buggy... I saw weird numbers when copying (same monster was tagged as encounter 108 on one screen and 109 on the other) etc... Even though I was able to do a test run of the copy of the quest with the second phase the client crashes when I try to change my test character's level or class (I am stuck at GF level 10). I started a ticket with Cryptic so if they fix it to where I can publish it I will. I would have been done sooner/faster than this but obviously took some time to figure things out (I didn't take any of the training) and I was fighting these bugs and had to keep restarting the client and getting the client's integrity re-verified.
Good News:
- It is doable to have many waves to make a quest really long and I did it two different ways:
[*] -- First with a second map but I didn't like having to change maps. This was pretty easy as I just copied the map and all the contents and each phase was clean where you only see the mobs for that phase on that map; If I was going to make it go on and on to be almost "endless" to any reasonable person I think having multiple maps helps "chunk it out" so things aren't so busy...
[*] -- Second with a single map so that you don't have to change maps between phases. This becomes problematic as you have to either place the MoBs on top of each other or stagger them. In my case my map kind looks like a clock face with you in the center and the MoBs at 1-12 (I actually have 13). In the case of Solo-Grind likely he only did 5 per phase so he could just stagger them around with a slight off-set.
Bad News:
- It is kinda tedious. I don't see a way to copy an entire wave. Unless you copy the map and are willing to change maps you have to create each mob one by one (several clicks) and then have to associate them with a phase (sereral more clicks) and then tell them to not appear until that phase starts (several more clicks).
- The foundry is buggy... I saw weird numbers when copying (same monster was tagged as encounter 108 on one screen and 109 on the other) etc... Even though I was able to do a test run of the copy of the quest with the second phase the client crashes when I try to change my test character's level or class (I am stuck at GF level 10). I started a ticket with Cryptic so if they fix it to where I can publish it I will. I would have been done sooner/faster than this but obviously took some time to figure things out (I didn't take any of the training) and I was fighting these bugs and had to keep restarting the client and getting the client's integrity re-verified.