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Saved Variables?

PostPosted: Fri Jun 14, 2013 1:08 am
by Bishopwrath
Anyone know how to get the game to remember variables? I know it doesn't do full macros, but I heard something about aliases and Cryptic macros. It would be nice to join a dungeon as a healer and set the tank's name as a saved variable and hook it to a targetlock keybind for healing. It would really take things to the next level.

Re: Saved Variables?

PostPosted: Sun Jun 16, 2013 11:24 pm
by Sylver
I did some research and couldn't find anything anywhere... I even looked thru all the Star Trek Online stuff with no results. :cry:

If I do ever find anything, I'll be sure to post it here for you.

Re: Saved Variables?

PostPosted: Mon Jun 17, 2013 12:04 pm
by Bishopwrath
Thanks for taking the time to check it out.

Re: Saved Variables?

PostPosted: Thu Jul 25, 2013 10:04 am
by Maeledict
This is a rather late response to this thread, but I just started looking into multi-boxing Neverwinter...

The following is copied from, an old Champions Online post about key bind commands, which should be similar to NW's.

The Alias Command
The alias command is for creating your own commands/functions. The command to create one is:

/alias <command name> "<command1>[<param1><param2>...][$$<command2>[<param1><param2>]...]"

/alias helloWorld "yell Hello World!"
Then, type /helloWorld

Result: Your character will yell to the zone, "Hello World!"

Using {}
(Thanks to: Amasilver for helping with this section.)
When creating an alias, you may use {} which has a special function. This is treated as a marker of where to insert a string that will be passed to your alias.

/alias helloWorld "yell {}"
(Now our alias helloWorld takes 1 string argument.)
Then, type /helloWorld Hello Everybody!

Result: Your character will yell to the zone, "Hello Everybody!"

Now, if you include multiple {} in your alias, EACH one will be replaced by the string you pass to your alias. Also, the string replacement gets interpretted BEFORE your alias is run, which opens up possibilities for more complex usage. Now for a slightly more complex example.

/alias move "+{} $$ playersay Going {}!"
/bind N move left

Result: When you press N, your character will move to the left and say "Going left!"

The NW servers are currently down, so unfortunately I can't test this. Hopefully it works (and helps).

Re: Saved Variables?

PostPosted: Thu Jul 25, 2013 10:28 am
by Sylver
To add to this discussion, one will need a way to inject those commands into NeverWinter. Luckily, I came up with a method for NeverBoxer .9a with emotes that you could use to push your alias commands out to the client(s).

See this thread: viewtopic.php?f=45&t=4305

If what Maeledict is proposing works, then you should be able to combine both and make Neverwinter do what you need (without creating binds for everything).

Excited to see what comes out of this. ;)

Re: Saved Variables?

PostPosted: Thu Jul 25, 2013 11:58 am
by Maeledict
Servers are back up and I did a quick test.

There is indeed a /alias command, and it appears to work as it did in Champions Online. My quick and dirty test was:

/alias FPS "showFPS 1"
/bind F11 FPS

It worked immediately, and then to clear the alias I entered:

/alias FPS ""

I haven't tested using the alias command in a key binds text file, though.