Modifier Mess
I've been tinkering around with ISBoxer. I finally got my cleric to reliably follow my tank. I also got it to break follow when I need it to. Now I can actually do something in the game.
I do have a question though. Is it just me, or is Cryptic a menace to modifiers? They hogged nearly all of the keys available and made the modifiers: control (target lock), alt (freeze screen), and shift (tank guard) the most used keys. I am having a lot of trouble sorting out logical combinations for keys to use without either breaking the game or breaking my ISBoxer team setup.
I've noticed that ISBoxer uses some compound keybinds like Control+Alt+Shift+Num0, and gives us the option to relay it through an in-game hotkey like F1. When this happens, do the actions from the Control, Alt and Shift get activated?
I really want to make Shift into an All Other Repeater modifier (or clutch), so my slaves can do Q, W, E, and R. I am afraid what that would do to my tank's block though. Is it possible to reassign Shift to Tab and Tab to Tilde?
I do have a question though. Is it just me, or is Cryptic a menace to modifiers? They hogged nearly all of the keys available and made the modifiers: control (target lock), alt (freeze screen), and shift (tank guard) the most used keys. I am having a lot of trouble sorting out logical combinations for keys to use without either breaking the game or breaking my ISBoxer team setup.
I've noticed that ISBoxer uses some compound keybinds like Control+Alt+Shift+Num0, and gives us the option to relay it through an in-game hotkey like F1. When this happens, do the actions from the Control, Alt and Shift get activated?
I really want to make Shift into an All Other Repeater modifier (or clutch), so my slaves can do Q, W, E, and R. I am afraid what that would do to my tank's block though. Is it possible to reassign Shift to Tab and Tab to Tilde?