lemartes99 wrote:Thanks for all the encouragement Nodoze and good luck on your quest to 60. It truly is a chore getting a full team there, but rest assured if your going the 1xGF,2xCW & 2xDC i can guarantee that stuff is beatable. once you get there mabye we can thoery craft together and come up with some good Power/Feat/Gear combos as our gear requirements are very different from gearing a single toon.
You can add Cloak Tower to my Mixed team.
My team eats that place for breakfast now and I still run it sometimes during delves since it is a fast guaranteed kill.
Next time I kill Malabog i'll try to snap a screenshot. Problem is those damn Wizards kill me and by the time I get back and kill them his body is gone. I'll try to remember to get it as I deliver the Death Blow. (Or better yet, i could make a video, never tried that yet but might be fun. My new 8 Core Piledriver should be able to handle it)
Thanks for maintaining the leaderboard, i'll try to add another dungeon soon.
Cool and thanks and more than glad to do it. If you can start recording and uploading to youtube that would be huge.
My theory crafting from the betas was that optimum 5box teams were somewhere between the following:
-GF+DCx4 (slow & steady heal through everything approach for all non-healing bosses);
-GF+DCx3+CW (still heal through most everything but add some CC via chain-cast AS build);
-GF+DCx2+CWx2 (Balanced heal and CC with hopefully enough DPS to bring down self-healing bosses);
-GF+DCx1+CWx3 (minimal heal and major CC/DPS for extreme self healing or rage-time-bomb scenarios)*;
I personally saw no need for any of the non-ranged classes and unless HR are much more DPS than CW I would likely still focus on CWs for CC and still high DPS... Bigcarl proved, at least back then, that a single wizard can chain-cast Arcane Singularity but that may not longer be possible after the multiple changes (for example my single 60 DC can no longer maintain 100% up-time of Astral Shield like I could before the changes)... Even today none of the CW in my guild can maintain 100% AS by themselves but we usually run at least two CW in guild 5mans and they keep AS up near 100% pretty easily... I think BigCarl's CW was at/near max GS back then and that was his main that he ran through all the 5mans with groups of real people before trying boxing (and that was before the many changes)...
If/when I get my 5man up to 60 to join my duo I will have GF+DCx4+CWx2 to mix and match and can do any of the above except the last one marked with * (which I thought was least likely to be optimal). You actually doing it makes it less of a priority to me as I get to help where I can and feel vicariously successful. That is actually a good thing as my kids and I are really enjoying DDO right now. I am glad to not feel pressured to grind from 30s to 60 on my Neverwinter recruits to join my 60s so I can focus on DDO with my kids for now (thanks again!)... Regarding DDO, in case you are curious, I don't recommend it for multi-boxing... Since there is no follow in DDO you can't really effectively multi-box in DDO though my kids and I typically have a 4-6man team in the dungeon for the XP and max chest loots for our time plus it allows us to have all the buffs and a pocket rezzer at the entrance if we wipe... DDO does scale by the number in your party which makes a 1-3 man team with 3-5 "pikers" at the entrance challenging but I like the challenge (and the 6 chances at rare drops plus I can level multiple theory-builds at once) so even when solo I often 6 box (with 5 pikers)... Besides being an old DnD PnP guy, the other reason I like DDO is the complexity of builds and multi-classing as really I am a researcher & theory-crafter at heart... I like envisioning things and proving them (or even better having them proven by others) so I can work on to my another project/vision (thanks again)...
Update number 72 in place from your friendly neighborhood historian, beta-tester, & theory-crafter & you now have 5 recorded conquests for your current team (gratz again)!