Issues with getting the timers right
Posted: Tue Dec 30, 2014 2:07 pm
Hi there, so I'm born anew with some help from fireskue17 and am trying to do a whole new shebang.
However, I'm encountering problems with timing my rotations.
I do honor the global cooldown with a 1.5s extra delay on all spells cast, so a spell with a cast duration of 10 in everquest becomes a "do not advance until 2.5s have passed"
First lines of DPS Rotation key:
The key "Nec 1: Chaotic Liquefaction" looks like this:
Question 1: WHERE do I choose the "Do not advance..." instruction?
In the rotation key?
In the spell casting key?
Not really any of the above, but somewhere entirely different??
I just need a good instruction on how to get the timings correctly.
Also, as different dots have different timers, how do I avoid that the global cooldown isn't engaged when one of the timers pop up?
hope you understand the questions -
For reference, here are my pasted preferences, and the offending (not working) classes are the druid and the necro.
http://www.privatepaste.com/4995b51a14
However, I'm encountering problems with timing my rotations.
I do honor the global cooldown with a 1.5s extra delay on all spells cast, so a spell with a cast duration of 10 in everquest becomes a "do not advance until 2.5s have passed"
First lines of DPS Rotation key:
The key "Nec 1: Chaotic Liquefaction" looks like this:
Question 1: WHERE do I choose the "Do not advance..." instruction?
In the rotation key?
In the spell casting key?
Not really any of the above, but somewhere entirely different??
I just need a good instruction on how to get the timings correctly.
Also, as different dots have different timers, how do I avoid that the global cooldown isn't engaged when one of the timers pop up?
hope you understand the questions -
For reference, here are my pasted preferences, and the offending (not working) classes are the druid and the necro.
http://www.privatepaste.com/4995b51a14