Re: Guild Wars 2
volkl wrote:Awesome! Hey prepared how do you plan on auto following in the game? I don't think there is an auto follow.
You are correct, there is no auto follow currently in the Guild Wars 2 beta. What I did was point all clones in the same direction and hit 'r' to run them all forward and then adjust them occasionally as they were moving in the same direction. Kind of crude but it worked at least for the first beta I was involved in. In each of my feedback comments for the events, I added that an auto follow system would make grouping together much better as players can use it to follow a lead through an event. I'm hoping there is some form of auto follow when the game is released. If there is no auto follow added, I figure Guild Wars 2 will not be attractive to as many players as if it were added.
Either way, I really enjoyed the beta last weekend. I played some different professions and thinking that I'm going to stay away from Thief, Mesmer and Warrior professions for now. I pre-purchased eight copies of the game (one for each of my computers) and with the exception of some overflow and some connectivity issues at certain times, the game ran fairly well for a beta. It did have some game lag at different times throughout the weekend but seemed to get better later on. They've got to fix the overflow system so that players can group together in PvE better than it was in the beta. At least all in the group should be in the same overflow instance at a minimum and I've heard that's what is planned.
I really enjoyed the ranger and elementalist professions. The Guardian wasn't bad but in the beginning levels I found I had to be close to combat and that is not good. Ranged combat appears to be much better at least at the initial levels. Primarily because close combat seems to attract a lot of enemies in PvE during some events and that causes a quick death in some cases even with dodging and healing.