Thoughts on DH Strafe builds
I started with legacy nats for all, but in the end, wasnt necessary for farming the lower MP's 1-3. I then switched to new nats, balancing DPS/MF
My main character is 400dps Unbuffed, with the 3 support characters at around 250dps. The 3 support characters run MF gear. 1 of the characters has maxed out pickup radius for globes.
The idea is pretty much the same for all builds:
Strafe
Chakram-Shruiken cloud
Shadow-Gloom
Companion-Bat
Vault-ToC
This leaves me with an open slot...havent decided which is best for that yet.
Passives:
Vengeance
Archery
Then depending on the build - Steady Aim, Ballistics, or Tactical
Some thoughts on the following Strafes:
Drifting Shadow - Keeping up movement speed was really nice, but only worked on MP0-1. I thought it would not be enough for mobs, but with 4 DH's it was more than enough. This might be the most efficient build.
Stinging Steel/Demolition - I ran my main with Stinging and the others on Demolition. MP2 was possible.
Demolition - This is by far the biggest damage dealer. MP4 is possible with elites taking less than 10 seconds. However, my characters HP is fairly low, so they do die from time to time.
Rocket Storm - My favorite because of the ability to keep my distance from Elites, MP1 is easy. MP2, doable.
Any feedback you have, or other builds to think of is much appreciated.
I'm trying to get a video going of these, and will post when I do.