Memory Reading for Drops
I was curious on the implementation of memory reading for ISBoxer. From my understanding memory reading isn't detected by D3 or isn't really enforced as being bannable and could really add a lot of value to multiboxing d3.
The idea I had would be simple in that a segment of ISBoxer could read the memory to tell if there were nearby item drops on any of the instances of D3 and simply have a display somewhere on the screen (outside of diablo) that would show all magic, rare and legendary drops on the ground of all clients so that it would be easier to tell. I know that personally I've missed drops while multiboxing simply because I was focusing my attention on the main screen.
The idea I had would be simple in that a segment of ISBoxer could read the memory to tell if there were nearby item drops on any of the instances of D3 and simply have a display somewhere on the screen (outside of diablo) that would show all magic, rare and legendary drops on the ground of all clients so that it would be easier to tell. I know that personally I've missed drops while multiboxing simply because I was focusing my attention on the main screen.