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Syncing Characters

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skip8111

Posts: 1

Joined: Sat Jun 23, 2012 12:30 pm

Post Sat Jun 23, 2012 12:33 pm

Syncing Characters

Is there a tutorial how to do this anywhere? I see little things like use the video fx, but im not sure what to do with it
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lax

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Posts: 7301

Joined: Tue Nov 17, 2009 9:32 pm

Post Sat Jun 23, 2012 1:14 pm

Re: Syncing Characters

D3 Quick Start Guide: How do I keep my characters in sync? discusses the issue and gives suggestions. You may have already read it..

The idea behind the Video FX method is that you turn on the Repeater pass-thru option, and this allows you to have a little interactive game window embedded somewhere in your main window, for you to click in to move your other character(s) to you. You can line up a few little views of your other windows so that you don't need to move the mouse very far to accomplish this (reducing the amount of time you would spend clicking the right spot -- not the same spot -- in each window).


The simplest method to get 2 characters together is going to be to just turn off repeater, move to your other guy, and turn it on again. You can do this seamlessly while holding the mouse button down.

You can easily set up a button that turns off broadcasting while you hold it down in order to do this, using the Mapped Key Wizard:
So, (1) in the Wizards menu select Mapped Key Wizard, (2) select a Key Map (noting that the "Always On" Key Map is not toggled by the standard Key Maps toggle, so this Hotkey would be permanently active and potentially interfere with typing, etc...), and (3) pick the "Broadcasting Toggler" type of key to set up. (4) Give it a Name and a Hotkey, set it to toggle when the Hotkey is "pressed OR released" (so that it will toggle when you press, and toggle when you release as well). The default "broadcasting options" are probably sufficient. Once it's made, this Hotkey will be exactly backwards from what you want, since the wizard is just going to turn it ON when you press and OFF when you release. To fix that, (5) go under Key Maps in the top left pane and select the Key Map you put it in; then (6) in the bottom left pane, expand the Mapped Key you created (it'll be listed with the Name and Hotkey you gave) so that you see Steps, 1 and 2 underneath it. (7) Right click the bottom Step and select "Move Up" from the menu, and then it will turn OFF while you hold the Hotkey.

This way when you have broadcasting enabled, and are moving around together and not synced, you can hold this new Hotkey to stop your other character from continuing to move. Run straight through your other character and at just the right moment, let go of the hotkey.
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wakasm

Posts: 5

Joined: Sat Jun 23, 2012 3:21 am

Post Sat Jun 23, 2012 7:46 pm

Re: Syncing Characters

Just a different way of doing it.

Instead of "turning off broadcasting" - I have it set up that I pass the shift key to my other toon so they stand still and auto-attack.

I like this better since, in the event you get separated during a fight, you can make them stand still and they can still attack things while you run to them with your main toon by holding down the left mouse button and run to them. (If you are using a move key then they won't attack but will still stand still).

Not sure how well this would work for 3 or 4, as I imagine the better method there would be using the geometry, but it at least ensures that your other account is always attacking something.
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lax

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Joined: Tue Nov 17, 2009 9:32 pm

Post Tue Jun 26, 2012 9:37 am

Re: Syncing Characters

I've updated the D3 Quick Start Guide: How do I keep my characters in sync? to include updated information from this thread. I also added a check box to the Broadcasting Toggler to build in the reversal (having to move up the Step) from my last post. :)

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