Round robin keybind
Keybind is named "Round One"
I made a simple 1 step round robin keybind. It works on the first keypress, but not the second, then the third, not the fourth, etcetera. The skill fires in the order intended, I just have an extra press between each successful activation that does nothing. Valerian took a look in IRC and says the macro checks out so I'm thinking this might be D3 specific.
Also, I often press shift to keep my characters from moving when attacking. When I'm holding it and attempt to use it the keybind is bypassed and all accounts use the skill at the same time. I assume it's because it's treating the shift as a modifier. I'd like to know if there is a way to include the modifier in the keybind without affecting the order of the round robin. If not, then consider this a feature request. =) I'm thinking that if I remap the force attack key in-game to something not typically used as a modifier that it may fix it, but shift feels natural.