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Emulated mouse glitch

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lax

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Post Thu Apr 12, 2012 11:01 pm

Re: Emulated mouse glitch

Development build 5581 is now up, and intends to correct all of the reported Diablo 3 cursor issues. Update and let me know. (Build 5578 is now LIVE, with 5581 the new development build.) Thanks guys :)

Edit: ISBoxer build 40.2.413.1 fixes a related bug with mouse broadcasting as well. (update or check version via Help->About ISBoxer)
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Yelgis

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Joined: Thu Apr 05, 2012 2:33 pm

Post Fri Apr 13, 2012 7:05 pm

Re: Emulated mouse glitch

I am running the latest builds of both Innerspace and Isboxer. Still having mouse issues.

First of all, while broadcasting whenever I pick an item up in the inventory of a slot I am not focused on the mouse cursor in that slot disappears and I have not found a way to get it back.

Also the cursor gets out of sync after the issue above and I can't get it get back in sync. I have all of the settings I could find int he repeater profiles section that I thought could affect it plus have tried "make game think it is the foreground window and the other settings that have been mentioned in this thread.

This is the last issue holding me off from purchasing the software and multiboxing in D3 heh. Would love it to get fixed. With the fact of not being able to get the cursor back when it vanishes without having to close the set and reload it it, I would find it very annoying to try and multibox D3.

I appreciate the work you put into this Lax and really hope you can get these annoying issues fixed before May 15th.
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lax

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Post Fri Apr 13, 2012 7:17 pm

Re: Emulated mouse glitch

Thanks for the feedback, I'll see if I can track down this remaining issue. I don't foresee any major problems (including this) for Diablo 3 release.

Also, for future reference, please avoid saying "the latest ______" -- give build numbers where possible. The latest Inner Space dev build as of now is 5586, and there have been multiple updates to the IS dev build today.
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Yelgis

Posts: 72

Joined: Thu Apr 05, 2012 2:33 pm

Post Fri Apr 13, 2012 7:41 pm

Re: Emulated mouse glitch

Ahh okay by latest I meant the dev build for Innerspace you just released (5585) and for ISboxer I am on 40.2.405.1

Basically the versions you posted about in this topic.

Okay nvm I just updated to 5586. I had updated once today and didn't know you did another release already today. I will test it out with the build I just patched to and report if anything was fixed.
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Yelgis

Posts: 72

Joined: Thu Apr 05, 2012 2:33 pm

Post Fri Apr 13, 2012 8:17 pm

Re: Emulated mouse glitch

Okay tested the options all over again with IS build 5586.

The cursor still disappears when you pick up an item up in your inventory on a slot you are broadcasting to with an emulated cursor. I found one way to get it back is to go to the window you lost it in, focus it, then pick up and put down an item in your inventory. The ingame version of the cursor then reappears, this works even if you don't turn broadcasting off from the window you were broadcasting from before (i find it easier to disable broadcasting first though..

My copies by default are only showing the regular windows cursor in the focused window and the ones being repeated to unless I had just recently picked an item up like I said above to reenable the cursor for that slot. Then it shows up as the ingame version of the cursor.

I still had a few syning issues, but it doesn't seem as frequent.


I can only run the game in fullscreen mode though. In fullscreen windowed or windowed mode slots 2-4 are really buggy for me. The cursor immediately is invisible upon focusing any of them in those modes. The only slot this doesn't occur on is Slot 1. Also even though they are the same resolution text only looks clear on fullscreen at 1280x768. The window and fullscreen window modes are both using the same resolution so I am not sure what is causing that problem.

I am still playing around with settings though to see if I can find any that work better.
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ever1ast

Posts: 19

Joined: Fri Mar 16, 2012 12:39 am

Post Sat Apr 14, 2012 1:22 am

Re: Emulated mouse glitch

In addition to the issues Yelgis has posted (build 5586) I am also experiencing issuces with repeater and the cursor while running any configuration involving one or more windows scaled down (as opposed to running them full-screen stacked).

Just as before, no matter which monitor your configuration is on, if each window is not maximized in fullscreen at an identical spect ratio to the main's, repeater will not function correctly. Specifically, the cursor in the target window will be completely off-target in an unknown spot.

For clarification:
You can run a main window at 2560x1600 or any other 16:10 resoultion and any/all of your slave boxes at 1280x800, 1920x1200...etc and repeater will function properly but NOT show the cursor's position.
Running one main and any/all the rest scaled down will break the repeater function -- meaning completely change the cursor's respective position within the slave windows -- yet DOES make the cursor appear within the slave's windows/ their videoFX viewers properly.

Switching repeater settings between "from center," "scaled to fit," or "from top corner" has no effect, and the result is the same. Also, only when using "windowed" mode in-game will each of the cursors properly appear -- and stay -- in their respective target windows, but the game is essentially unplayable while windowed since you have no idea where cursor positions on your main screen correspond to on the slaves (for the reason above).


Repeater with scaled window layounts was the real issue in the first place . While the new build makes the crusor appear properly while windowed, scaling down your slave boxes still "breaks" repeater --- you're still out of luck unless you choose to run a "stacked" configuration (but this defeats the purpose of IS really, even taking into account VideoFX viewers used in conjunction to allow simultaneous viewing again)


Lastly, repeater passthrough on videofx viewers is still not working properly in D3 (at least so far). Regardless of your configuration, clicks inside the VideoFX will not be sent to their respective postions in the corresponding window -- keyboard inputs however, are working just fine
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lax

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Post Sat Apr 14, 2012 4:02 am

Re: Emulated mouse glitch

Inner Space build 5589 (dev, of course) should fix issues with relative mouse movements in Diablo 3. That's when the cursor is normally hidden, such as when you drag an item in your inventory. It should also correct the subsequent failure for the cursor to re-appear, and related cursor appearance issues (like showing system arrow instead of the Diablo 3 cursor arrow)

ISBoxer build 40.2.413.1 should fix an issue with mouse broadcasting potentially starting way off-screen. You may or may not need this one, but it certainly will not hurt!

For the record I am testing with all of my windows scaled down, currently using a "corner" layout style from the wizard, which has the main region filling 3/4 of the screen, scaling down from 1600x900 to 1200x675, and the smaller region 400x225. I have switched the game between full screen and windowed modes and it still appears to work correctly.

I will be on the road for the next couple of days, so this is expected to be the last builds for this weekend. I have not tested with windows in different resolutions; assuming there are still issues with that, I'll look at that after I'm home (in a couple of days...) and get back to you.

Thanks for all your feedback, keep it coming!
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ever1ast

Posts: 19

Joined: Fri Mar 16, 2012 12:39 am

Post Sat Apr 14, 2012 10:45 am

Re: Emulated mouse glitch

Awesome! Will give it a shot today!

Thanks again for all your hard work! Have never, ever seen a dev so responsive and on-the-ball with updates, amazing!
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Yelgis

Posts: 72

Joined: Thu Apr 05, 2012 2:33 pm

Post Sat Apr 14, 2012 1:52 pm

Re: Emulated mouse glitch

IS 5589 solved the issue for me. The cursor stays visible even while picking up an item in the inventory and moving it (not normal game behavior, but this is much preferable to it disappearing forever).

Good work Lax. Thanks for all your hard work on this and to taking all our feedback and complaints so well.


Keep in mind I run 4 slots at 1280x768 on a 2560x1600 monitor with each slot in its own corner of the screen. I have them set to fullscreen (text looks better in fullscreen then it does on either windowed or windowed fullscreen) in the game settings. I did test one of the clients in windowed and it worked fine mirroring from one of the ones set to fullscreen to the windowed one. I think this build fixes all the problems I had before heh.
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lax

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Post Sat Apr 14, 2012 2:19 pm

Re: Emulated mouse glitch

Excellent! :)

/me brushes dirt off shoulders
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