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D3 - Mouse Broadcast Not Instantaneous?

Moderator: MiRai

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bob

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League of Extraordinary Multiboxers

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Joined: Sat Feb 15, 2014 11:14 am

Location: In the dining room, with the lead pipe.

Post Sun May 03, 2015 2:06 pm

Re: D3 - Mouse Broadcast Not Instantaneous?

It looks pretty normal. That is probably more than the "fake" mouse pointer does not update it's display position at the same time frame as the hardware cursor as it has to be reported to all games, and drawn, and the window that is drawn first will always be your active window.
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MiRai

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Vibrant Videographer

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Joined: Fri Nov 20, 2009 3:30 pm

Post Sun May 03, 2015 3:09 pm

Re: D3 - Mouse Broadcast Not Instantaneous?

There is always a bit of visual lag on the virtual cursor(s) regardless of the game, but it shouldn't affect syncing your characters since all cursor movement is being replicated. I was going off the notion that there was a large separation between the cursors and that characters were becoming de-synced fairly regularly because of it. I guess I should have re-read the original post since I had just woken up at that time.

I've played a good bit of D3 while multiboxing, and I don't think I can blame any of my de-syncs on the visually lagged virtual cursor -- All of my de-syncs have most likely come from PEBCAK or affixes. What you show looks normal, so I'm not sure where to go from here.
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mrp

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Joined: Sun May 03, 2015 1:34 am

Post Sun May 03, 2015 3:56 pm

Re: D3 - Mouse Broadcast Not Instantaneous?

MiRai and Bob, cheers - if that looks normal to you guys then I will stop trying to fix a non-existent problem and I'll get back to enjoying the excellent ISBoxer! Thanks again for all your help in any case.
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