FAQ  •  Register  •  Login

Quad Boxing Inferno

Moderator: MiRai

<<

yeaimjason

Posts: 58

Joined: Sun May 06, 2012 1:18 pm

Post Sat May 12, 2012 5:49 pm

Re: Quad Boxing Inferno

Well with that said; I'm curious if there is a point to quad boxing other than for the challenge. From what I've read each monster has it's own specific loot table, in turn that would make people deviate back to solo play. I have a lot of reading to do, I appreciate the URL to this wiki site. It would be great to hear more opinions and thoughts from anyone else that is interested in Quad Boxing Inferno.

As a side note (well really a same note) Four players with 20% magic find give each individual 20%. Four players with 20% versus one player with 20%, mathematically four sounds like the better option am I right?
<<

Yelgis

Posts: 72

Joined: Thu Apr 05, 2012 2:33 pm

Post Sat May 12, 2012 6:35 pm

Re: Quad Boxing Inferno

I am not sure I understand what you mean by each monster having a specific loot table.

For instance, say this mob can only drop normal items at a 50% rate, drops a magic item at 5% and drops a specific unique at a rate of .01%. That is a very specific loot table, but you would still have 4 separate loot rolls when quad-boxing to get that .01% unique drop. It is still to your advantage.

Still primarily you should multi-box for the challenge and different sort of fun it brings to the game as we are unsure of how viable it will be for loot farming in Inferno. If Inferno is as hard as it is being hyped up to be, it may very well be very challenging to multi-box it making it much slower and therefore less beneficial to do.
<<

Mahther

Posts: 174

Joined: Thu Jan 19, 2012 5:24 am

Post Sat May 12, 2012 7:55 pm

Re: Quad Boxing Inferno

yeaimjason wrote:As a side note (well really a same note) Four players with 20% magic find give each individual 20%. Four players with 20% versus one player with 20%, mathematically four sounds like the better option am I right?


Well, yes. Compare four players with 20% to three with 0% and one with 80% though and it's the same. All I'm saying is that you don't have to stack the best MF gear you find on one character because it all evens out.
<<

Blazer

Posts: 2

Joined: Sun Apr 15, 2012 10:19 am

Post Sat May 12, 2012 10:11 pm

Re: Quad Boxing Inferno

Here is a better indication of how co-op works.

Normal
# Players HP% Damage%
1 100% 100%
2 175% 100%
3 250% 100%
4 325% 100%

Nightmare
# Players HP% Damage%
1 100% 100%
2 185% 105%
3 270% 110%
4 355% 115%

Hell
# Players HP% Damage%
1 100% 100%
2 195% 110%
3 290% 120%
4 385% 130%

Inferno
# Players HP% Damage%
1 100% 100%
2 210% 115%
3 320% 130%
4 430% 145%
<<

Mahther

Posts: 174

Joined: Thu Jan 19, 2012 5:24 am

Post Sat May 12, 2012 10:55 pm

Re: Quad Boxing Inferno

Really? All I've read is that damage doesn't go up with more players.
<<

watershipper

Posts: 27

Joined: Sat Apr 21, 2012 10:10 am

Post Mon May 14, 2012 7:53 am

Re: Quad Boxing Inferno

Monster Scaling by Difficulty and Players
Normal - 75% Health; 0% XP; 0% Damage
Nightmare - 85% Health; 0% XP; 5% Damage
Hell - 95% Health; 0% XP; 10% Damage
Inferno - 110% Health; 0% XP; 15% Damage

its REALLY going to suck if there are no items which give immunity to knockback+fear...which it looks like there arent.
legendery+set items stats get updated once the installation is unlocked.


and, i think we need a trading/selling forum restricted from being viewed by non-isboxer members :)
so that barb multiboxers can trade with for example dh multiboxers, so we can help outfit each other.
<<

yeaimjason

Posts: 58

Joined: Sun May 06, 2012 1:18 pm

Post Mon May 14, 2012 1:17 pm

Re: Quad Boxing Inferno

I see no point in doing Inferno with four players (without multi-boxing). Unless the rare item chance goes up it sounds like a big waste of time.
<<

watershipper

Posts: 27

Joined: Sat Apr 21, 2012 10:10 am

Post Mon May 14, 2012 2:41 pm

Re: Quad Boxing Inferno

since its the only way to get to the end tiers of loot, if you want it you have to play it
<<

bollwerk

Posts: 67

Joined: Sun Oct 03, 2010 1:22 pm

Post Tue May 15, 2012 10:39 am

Re: Quad Boxing Inferno

The biggest problem I forsee with boxing D3 is how loot drops for each toon that only that toon can see.
Seems like it would get exceedingly tiresome to pick up loot individually on each toon every time something drops.
<<

Mahther

Posts: 174

Joined: Thu Jan 19, 2012 5:24 am

Post Tue May 15, 2012 11:52 am

Re: Quad Boxing Inferno

Picking up the loot is the fun part, having to look at each screen to see if something dropped after every fight is annoying. I wish there were something that made a noise every time something magic or better dropped, but odds are it would be against the ToS.
PreviousNext

Return to Diablo Series Diablo 3, Diablo Immortal, Diablo II Resurrected

Who is online

Users browsing this forum: No registered users and 7 guests