Pro Grim Batol Bombing Run mapping
This is my secret weapon for the Grim Batol bombing run, and you can use it too if you're using a stacked or swapping Window Layout (if not, then the window switching part is less useful).
When I press 1 (like to start the AOE) it sends 1 to the current window. When I let go of 1, it clicks in the current window where I have the cursor, and focuses the next window. The next window instantly becomes active and I hold 1, aim and release again. Rinse and repeat.
So I line them all up at drakes and get them targeted, zoom them all out with the mouse, I keep Repeater off, hit Interact with Target so they all interact, and start pressing 1.
Seems to work great so far.
If you want to try it, here's the Mapped Key (below) for you to paste into ISBoxer.
1. Select all of it (you can use the handy Select All icon in the upper right)
2. Copy it to the clipboard (e.g. right click, select Copy)
3. In ISBoxer, in the top pane, select an appropriate Key Map
4. In the bottom left pane, right click Mapped Keys. if you have correctly copied the Mapped Key code into the clipboard, you should see "Paste Mapped Key from Clipboard" in the menu. Select that.
This Mapped Key comes disabled by default, since it's only used for this specific moment. You can use a Mapped Key State Action to turn it on as part of another Mapped Key (e.g. to toggle between normal behavior and this behavior). You can also just uncheck the box in this Mapped Key's Advanced options that says "Do not load this Mapped Key when the Key Map is loaded".
When I press 1 (like to start the AOE) it sends 1 to the current window. When I let go of 1, it clicks in the current window where I have the cursor, and focuses the next window. The next window instantly becomes active and I hold 1, aim and release again. Rinse and repeat.
So I line them all up at drakes and get them targeted, zoom them all out with the mouse, I keep Repeater off, hit Interact with Target so they all interact, and start pressing 1.
Seems to work great so far.
If you want to try it, here's the Mapped Key (below) for you to paste into ISBoxer.
1. Select all of it (you can use the handy Select All icon in the upper right)
2. Copy it to the clipboard (e.g. right click, select Copy)
3. In ISBoxer, in the top pane, select an appropriate Key Map
4. In the bottom left pane, right click Mapped Keys. if you have correctly copied the Mapped Key code into the clipboard, you should see "Paste Mapped Key from Clipboard" in the menu. Select that.
This Mapped Key comes disabled by default, since it's only used for this specific moment. You can use a Mapped Key State Action to turn it on as part of another Mapped Key (e.g. to toggle between normal behavior and this behavior). You can also just uncheck the box in this Mapped Key's Advanced options that says "Do not load this Mapped Key when the Key Map is loaded".
- Code:
<?xml version="1.0" encoding="utf-8"?>
<Box xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ObjectType>ISBoxer_Toolkit.Configs.KeyMaps.MappedKey</ObjectType>
<SerializedObject><?xml version="1.0" encoding="utf-8"?>
<MappedKey xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>Grim Batol Bombing Run</Name>
<Description />
<Combo>
<Combo>1</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>1</Key>
<Code>2</Code>
</Key>
</Combo>
<SendNextClickBlockLocal>false</SendNextClickBlockLocal>
<ManualLoad>true</ManualLoad>
<ResetTimer>10</ResetTimer>
<ResetType>FromLastPress</ResetType>
<Mode>OnPressAndRelease</Mode>
<Steps>
<Step>
<Stick>0</Stick>
<Stop>false</Stop>
<Actions>
<MappedKeyAction xsi:type="Keystroke">
<Target>self</Target>
<Combo>
<Combo>1</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>1</Key>
<Code>2</Code>
</Key>
</Combo>
<RoundRobin>true</RoundRobin>
</MappedKeyAction>
</Actions>
</Step>
<Step>
<Stick>0</Stick>
<Stop>false</Stop>
<Actions>
<MappedKeyAction xsi:type="Keystroke">
<Target>self</Target>
<Combo>
<Combo>Mouse1</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>Mouse1</Key>
<Code>0</Code>
</Key>
</Combo>
<RoundRobin>false</RoundRobin>
</MappedKeyAction>
<MappedKeyAction xsi:type="WindowFocusAction">
<Window>-next</Window>
<Computer />
</MappedKeyAction>
</Actions>
</Step>
</Steps>
</MappedKey></SerializedObject>
</Box>