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Melee and casters in same group

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lax

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Site Admin

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Joined: Tue Nov 17, 2009 9:32 pm

Post Sun Mar 25, 2012 3:09 pm

Re: Melee and casters in same group

Yes, it matters somewhat. ;)

Key Maps are organizational tools, you should try to organize your Mapped Keys appropriately.
* If you have combat hotkeys that you use for DPSing, they can go in "FTL DPS Keys" with the other combat keys. (for non-WoW this map is "Combat")
* If you have non-combat utility keys, like mounting a horse, that would probably go in the "General". (for non-WoW this map is "Non-combat")
* The "Control" key map is never turned off (by the Key Maps toggle) so if you have keys that should never be disabled even if you want to type in your password, in a chat box, or otherwise use the hotkey for any reason other than to do what it is mapped to do, they can go under "Control". (for non-WoW this map is "Always On")

Or you can add your own Key Maps in order to have your own categories. If you do that, then you might want the Key Maps toggle to turn it on or off for you. See FAQ: I added a new Key Map but the Key Maps toggle does not disable it? for info on that
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Ualaa

Grandmaster Guidesmith

Posts: 714

Joined: Wed Nov 18, 2009 8:36 pm

Post Mon Mar 26, 2012 8:04 pm

Re: Melee and casters in same group

Hraith wrote:When I make a new mapped key, does it matter if I make it under "control", "general" or "FTL DPS keys"?



The Control Keymap is always on, and is never toggled off.
For the most part, don't put anything here... unless you want it to always be on.
If it has a hotkey, you cannot toggle it off, which could get in the way of entering your passwords.

I have dynamic spread out formations.
Which are in the Control Keymap.
Essentially five keys, that say Slot "x" is leader...
These are in Control, because I want them to always be on.





The General Keymap can be toggled on and off, via the Activate Maps (mapped key) in the Control (keymap).
Anything that you want to apply to all teams, should go here.
I have Shift + F5, as my flying mount on all teams.
I have my Melee IWT mapped key here, because I want all melee toons to Interact With Target, no matter what team they're on.





I personally don't use the FTL DPS keymap.
Instead I copy the entire (default, unedited) Key Map... with "Make Copy".
And then rename that, after whatever the Character Set is called.

Then I click on the character set in the top left pane.
I drag the newly made (and named after the character set) Key Map down to Key Maps (in the bottom left pane).
And then delete (in the bottom left pane) the FTL DPS Keys (Key Map).

In the bottom right pane, we default to the first tab; the second tab is Key Map White/Black lists.
Click on that.
The second option is to White List Key Maps.
Then ensure you have Control + General + The_Set_Specific Keymap selected (highlighted in blue) and none of the others.

Since we made a Keymap, we need to also edit the Activate Maps (mapped key) in the Control Keymap.
Left click Control in the top left pane.
Expand "Activate Maps" in the lower left pane; expand Steps and click on "1".
Right click on "General Key Map On > All" and copy to Clipboard.
Right click on Actions and paste.
Edit the copy/pasted (last) Keymap, so it points to the character set specific Keymap that we just made, and set the toggle to "on".
Do the same thing for the '2' under Steps, except have it turn the Keymap off.

Now we have a Character Set specific Key Map, which we can edit and change however we like.
It is toggled on and off, just the same as the other Keymaps.
You could make "4" into a Send Next Click action, to broadcast your Hurricane/Blizzard/Death & Decay, etc...
And not mess up the behavior of "4" for other character sets.
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Hraith

Posts: 12

Joined: Thu Mar 22, 2012 11:46 am

Post Sat Mar 31, 2012 7:03 am

Re: Melee and casters in same group

Hi,

It's me again :) Sorry!

I used th setup you use in the link you posted. Things do seem to be working now. My hunter stays behind and shots, my melee toons storms forward. Sadly, my healer (who is in ranged group) also storms forward and I can't seem to make the backward key make my healer stop following. Any clues or ideas what I might be doing wrong?

I also now seem to struggle with autofollow. It's nice that my toons autofollow after combat ended, but if one of my toons forgot to pick up a quest and I want to move just him to get it, he keeps re-autofollowing, making it near impossible to move anyone but my main toon. ANything I can do about that?

I just now also experienced that my main staeted to autofollow another toon, who was following my main. SO basically they all just stood there following one another :s
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Ualaa

Grandmaster Guidesmith

Posts: 714

Joined: Wed Nov 18, 2009 8:36 pm

Post Sat Mar 31, 2012 12:25 pm

Re: Melee and casters in same group

I'm not sure what the default hotkey for strobe is.

If you open the toolkit.
Expand Keymaps.
Left click on Control Keymap, in the top left pane.

Check out the mapped key: Follow/JambaStrobe.
In the second step, the command shows as: /jamba-follow strobeoff all
There will be a hotkey, allowing you to easily toggle it on and off.

I personally don't like Strobe.
So don't use it at all.
Which means, I needed to get into the habit of manually hitting follow quite often.
Which took a few sessions of play, but isn't an issue any longer.
Streaming in 720p HD: www.twitch.tv/ualaa
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Hraith

Posts: 12

Joined: Thu Mar 22, 2012 11:46 am

Post Sat Mar 31, 2012 2:00 pm

Re: Melee and casters in same group

Ah, that fixed it, thanks!! again! :)

Everytime I figure something out, a new question pops up though :(

I made shift+s cause all ranged + healer to stop following. When I then engage an enemy and I use the melee IWT key map so that my melee dps char also engages in the fight, my hunter stays back to shot, but my healer and mage moves in to melee range as well. I tried to follow the exact instructions in that link above and things do work like a charm, thanks btw, but right now I struggle with keeping my healer and mage at range to heal and dps, like my hunter. Anything obvious that I am doing wrong here? :)
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Alge

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League of Extraordinary Multiboxers

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Location: Under the milky way tonight

Post Sat Mar 31, 2012 7:05 pm

Re: Melee and casters in same group

Hraith wrote:Anything obvious that I am doing wrong here? :)

It sounds like something may not be set up properly in your ISBoxer configuration. To save us guessing, it would help if you shared your ISBoxer configuration.
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Hraith

Posts: 12

Joined: Thu Mar 22, 2012 11:46 am

Post Sun Apr 01, 2012 1:32 am

Re: Melee and casters in same group

Hi,

Is this what you ment?
http://privatepaste.com/d01c1b0083

Hopefully that's what you were thinking of :) this tech stuff ain't my strong side.
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Alge

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Location: Under the milky way tonight

Post Sun Apr 01, 2012 4:07 am

Re: Melee and casters in same group

First off, and I'm not trying to be rude here, just helpful, you may want to go back and read Ualaa's instructions again at some point as I don't think you have understood them as well as you think.

Having said that...

1. Double check your key-binding for Interact with Target (IWT) in WoW on your Hunter. It may not be set.
2. There is nothing in your Interact with Target mapped key in ISBoxer that would cause your Hunter or anyone else to move backwards. I suspect the reason you see the Hunter stop and the Healer and Mage keep moving is because you are pressing an attack key and the ranged attack breaks movement on the Hunter but not for the Mage or Healer.
3. a. One solution is to press Alt+G to initiate IWT and then quickly press Shift+S, once you change the Key Combinations in your "Ranged stop following" mapped key Actions from "Shift+S" to "S" (you want to send S to the games, not Shift+S).
3. b. Another solution would be to add an Action to Step 2 of your Interact with Target Mapped Key. It would be a Keystroke Action with a Key Combination of "S" and the Target would be "Group (all of):Ranged".
4. File, Export and test.

If this does not fix the problem then I would need to see you configuration again (including any changes you made) and also a more detailed description of what keys you are pressing and what the resulting behaviour is.
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Hraith

Posts: 12

Joined: Thu Mar 22, 2012 11:46 am

Post Sun Apr 01, 2012 7:22 am

Re: Melee and casters in same group

Hehe, no offense taken :) I'm asking for help because I don't get it, so I don't think you're rude... you're trying to help after all :)

I'll go over Ualaa's instructions again. I am not quite sure where to begin, but I'll guess I'll start from scratch again. I'll see how it goes, once again, thanks!
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Alge

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Post Sun Apr 01, 2012 7:58 am

Re: Melee and casters in same group

No, do that after. You can just follow what I typed above to get it working now. :D
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