Hraith wrote:When I make a new mapped key, does it matter if I make it under "control", "general" or "FTL DPS keys"?
The Control Keymap is always on, and is never toggled off.
For the most part, don't put anything here... unless you want it to always be on.
If it has a hotkey, you cannot toggle it off, which could get in the way of entering your passwords.
I have dynamic spread out formations.
Which are in the Control Keymap.
Essentially five keys, that say Slot "x" is leader...
These are in Control, because I want them to always be on.
The General Keymap can be toggled on and off, via the Activate Maps (mapped key) in the Control (keymap).
Anything that you want to apply to all teams, should go here.
I have Shift + F5, as my flying mount on all teams.
I have my Melee IWT mapped key here, because I want all melee toons to Interact With Target, no matter what team they're on.
I personally don't use the FTL DPS keymap.
Instead I copy the entire (default, unedited) Key Map... with "Make Copy".
And then rename that, after whatever the Character Set is called.
Then I click on the character set in the top left pane.
I drag the newly made (and named after the character set) Key Map down to Key Maps (in the bottom left pane).
And then delete (in the bottom left pane) the FTL DPS Keys (Key Map).
In the bottom right pane, we default to the first tab; the second tab is Key Map White/Black lists.
Click on that.
The second option is to White List Key Maps.
Then ensure you have Control + General + The_Set_Specific Keymap selected (highlighted in blue) and none of the others.
Since we made a Keymap, we need to also edit the Activate Maps (mapped key) in the Control Keymap.
Left click Control in the top left pane.
Expand "Activate Maps" in the lower left pane; expand Steps and click on "1".
Right click on "General Key Map On > All" and copy to Clipboard.
Right click on Actions and paste.
Edit the copy/pasted (last) Keymap, so it points to the character set specific Keymap that we just made, and set the toggle to "on".
Do the same thing for the '2' under Steps, except have it turn the Keymap off.
Now we have a Character Set specific Key Map, which we can edit and change however we like.
It is toggled on and off, just the same as the other Keymaps.
You could make "4" into a Send Next Click action, to broadcast your Hurricane/Blizzard/Death & Decay, etc...
And not mess up the behavior of "4" for other character sets.