Melee and casters in same group
I'm pretty new to ISBoxer, basically just learned to make a 5 man team, levelled and did some quests but at the point where I want to try some instances now.
Tank: Paladin
Dps: mage, hunter, paladin
Healer: priest
I am struggling with two things:
Melee:
Basically what happens is that my tank charges ahead and attacks a mob. My mage and hunter responds to the mapkeys and cast/shoot at the mob, but my retribution paladin doesn't enter melee range to attack, but stop just out of range from the mob. Unless my tank walk backwards to pull the mob in range with the paladin, he just stand there and look pretty with his auto attack button blinking.
Ranged:
My ranged dps (mage and hunter) do the same as my retribution paladin, which means they are *barely* out of their own melee range. So they do in fact use ranged, but is it possible to make ranged dps actually stop and fire at the mob as soon as they are within firing range, rather than walking all the way up to the big bad mob and start shooting? My healer do the same and I saw a video recently that they make a macro/key that made the healer move (aka stop following). Is that what I have to do with all ranged toons? Use a key to force them to move and thereby stop following the tank and then they will start attacking as long as the mob is in range?
Any help would be awesome. I don't really have a lot of addons, but I picked up some pointers on healing addons that I will be using, but any suggestions for addons that might improve my ability to run instances would be great as well.
Thanks!