Issue with: Next Click VFX
Posted: Sat Aug 18, 2018 9:31 am
Currently using a ISB42 Setup
Trying to create a ground target AOE button with cursor based VFX for send next click.
Have a DX nothing added, with VFX enabled window layout.
Have no issues with the sequencing, so press X hotkey, sends X to clients in round robin with cursor VFX appearing.
However the issue is when the hotkey cycles to the focused / main client, the VFX window shows the entire screen around the cursor, making it hard to aim from the main client. (Getting around this by only playing from the specific client and disabling VFX next click from that slot)
Is there a way to enable VFX send next click for all clients (lets me play from whatever client without specific keymap) and the VFX window that pops up for send next click is disabled when i'm focused on the slot that the VFX is going to?
Thank you
Trying to create a ground target AOE button with cursor based VFX for send next click.
Have a DX nothing added, with VFX enabled window layout.
Have no issues with the sequencing, so press X hotkey, sends X to clients in round robin with cursor VFX appearing.
However the issue is when the hotkey cycles to the focused / main client, the VFX window shows the entire screen around the cursor, making it hard to aim from the main client. (Getting around this by only playing from the specific client and disabling VFX next click from that slot)
Is there a way to enable VFX send next click for all clients (lets me play from whatever client without specific keymap) and the VFX window that pops up for send next click is disabled when i'm focused on the slot that the VFX is going to?
Thank you