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New VFX issue (4 person team this time)

PostPosted: Mon Aug 13, 2018 7:42 am
by rujah
Hello,

I was able to add a 4th person to my crew, however I'm having issues getting it to work properly.
I will attach a screenshot which will help explain the issue.

I'm able to display all 4 windows in the vfx area however when I bring forward the 4th, I get 3 windows across the top and 4 across the bottom

Here is my profile https://pastebin.com/YW8AnGX8

Screenshot being attached

Please let me know what I did wrong

Re: New VFX issue (4 person team this time)

PostPosted: Mon Aug 13, 2018 8:38 am
by bob
Well, for starters, your mapped key to create your videofx viewers is on ALT+1. Both mapped keys. So it creates a videofx setup for your 3 man team, and your 4 man team, and stuff overwrites the other and gets all confused. It is not a good idea to double bind hotkeys. Remove the ALT+1 hotkey from the VFX Command mapped key, and leave it on the VFX Command1 mapped key, and it should work for your 4 man team.

When you're ready for it, you don't need a hotkey on either of these, and can instead set it on the Character Set itself, in the option on the bottom of the general tab, to execute a mapped key when the Character Set is loaded/reloaded.

Re: New VFX issue (4 person team this time)

PostPosted: Mon Aug 13, 2018 1:52 pm
by rujah
Thank you for the help. Worked a 14 hr shift and I thought being so tired, I could just copy/paste and modify as needed. I'm wrong again. I'll see how this gos.

in the meantime, Cheers!

Re: New VFX issue (4 person team this time)

PostPosted: Mon Aug 13, 2018 3:00 pm
by bob
You most definitely could copy/paste modify as needed, but ISBoxer cannot trigger another of it's own mapped keys by your sending a keystroke to the game (because it's like sent to the game, and not to ISBoxer).

ISBoxer can only trigger a mapped key from another mapped key by a Do Mapped Key Action.

Re: New VFX issue (4 person team this time)

PostPosted: Tue Aug 14, 2018 6:19 am
by rujah
I understand now. for whatever reason, I thought when you'd create a new character set, that it would be its own with everything set to default. ( config 1 config 2 etc...) (if that makes sense?)