Yes everything is back up and running now, and I am definitely glad to hear that things are working out better for you now.
P.S. At the risk of sounding like a complete smartass once more, what exactly should I have done about the mouse clicks that weren't working in the second window? At least with SWG, i was able to turn off chase cam, and put 2nd char on follow, and disengage certain keys with the blacklist like w.a.s.d. This fix is functional atm. Is there something else I should have tried? Because after poring over site after site I didn't see anything even related to my issue set. Nor did I find any solutions, but I did dive into your program and after enough troubleshooting, had a workable solution. Is there no way to just have the 2nd window accept its own input? Or does it have to be linked completely to the first window? No chance for a checkbox implementing this feature sometime in the future (even if its distant)?
It is accepting input, the issue sounds like a bug in the Inner Space code that apparently is preventing it from working. All I would suggest you do is come to me with a bug report and then I can fix it or find another workable solution. When something to that degree of "it's broken" happens on a fresh run of the Quick Setup Wizard (help I switch windows and I can't interact with the game), that should be it. There shouldn't be some magical switch you had to know to use just to make it work, the program isn't THAT complicated to use -- people just think it is when something goes wrong that they don't fully understand
It's just supposed to work. Come to me immediately if you find another case of this happening.
The video FX viewer issue may be another bug specifically with SWG, I will look into that as well. I should be able to look at it sometime this weekend
One other thing is it remotely possible to use formations? This seems to be more confusing than some of the other things, but I would love to get it working so my 2 wookies can run side by side at the same time rather than the second char be lagging behind/obstructed by walls/doors while /follow-ing.
From
http://isboxer.com/wiki/Game_features#Auto-follow (I'll have to add this one to the
FAQ as well.)
"Auto-follow is the only way to reliably move a group of characters together, since there is no other way to reliably coordinate this type of complex action. Consider the action you take to follow another player manually -- you can't simply hold down forward, you need to constantly adjust your heading and perhaps slow down or jump over obstacles."
As far as formations in particular, your characters need to turn and move at different rates in order to remain in formation, and there is no way to perfectly coordinate which way they are facing in order to simply move forward. So no, any amount of fiddling you do with that is not going to replace the game's auto-follow feature, sadly. Formations are mostly for use when you don't need to pay much attention to movement, like for spreading out prior to ranged attacks, etc.
Let me know if anything else started working correctly for you.