2 or less FPS on initial client load screens (possible fix)
Posted: Sat Oct 25, 2014 1:48 pm
Once the launcher has stared the first client (and any subsequent client) via the innerspace tool) I never get more than 3FPS. I have gotten past the Delta Rising logo loading screen once when I left it running for 10 minutes and the planet just before character select could be seen. The login will time out before you ever get to the character select screen.
STO Client runs normally if launched normally. (wihtout Innerspace tool)
When in Maximized Windowed mode the client will through a Pixel Shader compile error at the bottom of the loading screen briefly. This only occurs when using innerspace tool to launch the multibox clients.
"Pixel shader compilation failure. (compile error code - E NOTIMPL 0x800040001): Shaders Processed/Dyn/Resolve Msaa 16 Depth D3d9 Depth As Color E0130aD0 9417adb2.Phi"
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140706-1506)
Processor: AMD FX(tm)-8350 Eight-Core Processor (8 CPUs), ~4.0GHz
Memory: 16384MB RAM
Video Card: NVIDIA GeForce GTX 760
Driver Version: 9.18.13.4448 (latest non-beta)
Client running in Maximized Window Mode (still occurs in normal windowed and maximized)
ISBoxer Diagnostics Report: http://pastebin.com/h7fxkhE6
I also removed the older individual client options PERF files so that ISBoxer would make new ones for each of my 5 clients based on the minimal settings I have my primary single client set to. The issue still repros.
And the issues still repro's if you set your graphics prefences to use DX9 instead of 11.
Please note that my set up worked perfectly fine before Delta Rising was released.
I suspect there is a rending issue with the view ports for multi-clients somehow.
STO Client runs normally if launched normally. (wihtout Innerspace tool)
When in Maximized Windowed mode the client will through a Pixel Shader compile error at the bottom of the loading screen briefly. This only occurs when using innerspace tool to launch the multibox clients.
"Pixel shader compilation failure. (compile error code - E NOTIMPL 0x800040001): Shaders Processed/Dyn/Resolve Msaa 16 Depth D3d9 Depth As Color E0130aD0 9417adb2.Phi"
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140706-1506)
Processor: AMD FX(tm)-8350 Eight-Core Processor (8 CPUs), ~4.0GHz
Memory: 16384MB RAM
Video Card: NVIDIA GeForce GTX 760
Driver Version: 9.18.13.4448 (latest non-beta)
Client running in Maximized Window Mode (still occurs in normal windowed and maximized)
ISBoxer Diagnostics Report: http://pastebin.com/h7fxkhE6
I also removed the older individual client options PERF files so that ISBoxer would make new ones for each of my 5 clients based on the minimal settings I have my primary single client set to. The issue still repros.
And the issues still repro's if you set your graphics prefences to use DX9 instead of 11.
Please note that my set up worked perfectly fine before Delta Rising was released.
I suspect there is a rending issue with the view ports for multi-clients somehow.