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Moderator: MiRai

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Finney

Posts: 83

Joined: Fri Jul 05, 2013 8:49 am

Post Fri Aug 30, 2013 10:54 am

Suggestions

I didn't see a general suggestions location, so I thought I'd throw these out there to see if they stick or if they're already in the software somewhere and I just don't know how. My profile keeps growing and is getting a bit unwieldy, so most are just little conveniences that would help manage stuff.

  • Add a capability to sort mapped keys.

  • When creating an Action Target Group, create a corresponding "all but/all except" group as well (and for real convenience, have a way to semi-automatically populate the "all but" group). E.g., a lot of times I want to send an action to all healers, but another action to everyone but the healers (similar to melee vs. ranged).

  • Some sort of capability to identify duplicate hotkeys. With things growing so large, I find myself hunting through my keymaps to see what hot keys I've assigned. It would be nice if I try to assign a hotkey that is already used if the app would pop up a warning.

  • Add a repeat X times capability to each step in a mapped key. When building keymaps, a lot of times I need to spam some spell several times as a filler, so it's "copy/paste, paste, paste, oh wait, I forgot to set the delay. Delete delete delete, set delay, copy/paste, paste, paste, ok how many is that?" Would be nice to set up the key and say "repeat 3 times."

  • Cumulative time indicator for keymap. Along the same lines, I need to go in and add up the timings for each delay to see how long that rotation is. It would be nice if there was some indicator (maybe at the top of the keymap?) that said how long the full keymap would take.

  • Rename mapped key / key maps / other items globally, and have anything pointing to them follow their new names. Sometimes I find myself wanting to go back and add some sort of description or change some name somehow of an object, but as soon as we do that, any step that points to that object points to null. Would be nice if that didn't happen.

  • And here's the probably most controversial one and hardest to implement: variables to use as flags. Sometimes I want to remap virtual keys and restore them to a state other than their original based upon how i had them set up when I started. For example, I have healer keymaps for a standard heal rotation, for an instant heal rotation (movement fights), and for only HoTs (on that toon, HoTs are desirable because they generate zero threat). If I remap a virtual map from standard heals to instant heals before a fight, then need to go HoTs only, I have no way to save the state of the keymap and return to it: I can only go back to original key map and then map back to instants. Not optimal in a fight. There would be other valid uses of this feature as well.

This is awesome software, and these are mostly little things. I could probably go directly into the profile xml file and do things like pull a hot key list and do a global search and replace for some, but not sure if that would break things.

If anyone has a way to do some of these and I've missed it, I'd love to hear about it. Thanks.
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lax

User avatar

Site Admin

Posts: 7303

Joined: Tue Nov 17, 2009 9:32 pm

Post Fri Aug 30, 2013 11:48 am

Re: Suggestions

Add a capability to sort mapped keys.

Sort how? If you right click "Mapped Keys" there is a Sort option which does it alphabetically. Or you can manually move them around via Alt+Up/Alt+Down. I do see that right clicking on a Mapped Key does not show "Move up" and "Move down" as other movable items do, so that might be contributing to your confusion

When creating an Action Target Group, create a corresponding "all but/all except" group as well (and for real convenience, have a way to semi-automatically populate the "all but" group). E.g., a lot of times I want to send an action to all healers, but another action to everyone but the healers (similar to melee vs. ranged).

This is supported via Advanced Target Mechanics. You can manually fill in the Target box with "~healers" for example to send something to all but the healers group



Thanks for the suggestions. I'll see what I can do. Some of them are currently works in progress
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rfarris

Posts: 95

Joined: Sat Jul 06, 2013 2:38 pm

Location: San Diego

Post Fri Aug 30, 2013 1:57 pm

Re: Suggestions

I'd like to see a table showing all the hotkeys that are currently bound. Sort of like the WoW key bindings dialog, but the ability to sort on any column would be awesome. Like the OP mentioned I spend a lot of time trying to find if I've already bound one of the 20 buttons on my mouse or the 18 buttons on my G510 keyboard.

The ability to add a description to each step/action would be nice. I'd like to be able to rearrange my rotations without the game being up. With no descriptions all I can see about my rotation is e.g. Num 2, Num 5, Num 3, Num 4. Hmm. What are the keybindings?
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Finney

Posts: 83

Joined: Fri Jul 05, 2013 8:49 am

Post Fri Aug 30, 2013 1:58 pm

Re: Suggestions

Hey Lax,

OMG--I didn't even see "sort." NVM on that one!

And very good to know about the "~healers" trick. I guess I need to read more.

Thanks!
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firescue17

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League of Extraordinary Multiboxers

Posts: 585

Joined: Wed Sep 19, 2012 7:37 am

Location: Omaha, NE

Post Fri Aug 30, 2013 4:26 pm

Re: Suggestions

A method I've adopted to use in conjunction with the sort function is giving my Key Maps a numbering convention. I touch upon the concept briefly with an accompanying screenshot in STEP 02 of this guide. Using this numbering method I can sort Mapped Keys in any order I want. I am able to shuffle the sort order to change the hierarchy if so desired by renaming/numbering the Key Maps.
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MiRai

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Vibrant Videographer

Posts: 3010

Joined: Fri Nov 20, 2009 3:30 pm

Post Fri Aug 30, 2013 6:05 pm

Re: Suggestions

firescue17 wrote:A method I've adopted to use in conjunction with the sort function is giving my Key Maps a numbering convention.

Same.

http://i.imgur.com/mEpDyts.png

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