Suggestions
- Add a capability to sort mapped keys.
- When creating an Action Target Group, create a corresponding "all but/all except" group as well (and for real convenience, have a way to semi-automatically populate the "all but" group). E.g., a lot of times I want to send an action to all healers, but another action to everyone but the healers (similar to melee vs. ranged).
- Some sort of capability to identify duplicate hotkeys. With things growing so large, I find myself hunting through my keymaps to see what hot keys I've assigned. It would be nice if I try to assign a hotkey that is already used if the app would pop up a warning.
- Add a repeat X times capability to each step in a mapped key. When building keymaps, a lot of times I need to spam some spell several times as a filler, so it's "copy/paste, paste, paste, oh wait, I forgot to set the delay. Delete delete delete, set delay, copy/paste, paste, paste, ok how many is that?" Would be nice to set up the key and say "repeat 3 times."
- Cumulative time indicator for keymap. Along the same lines, I need to go in and add up the timings for each delay to see how long that rotation is. It would be nice if there was some indicator (maybe at the top of the keymap?) that said how long the full keymap would take.
- Rename mapped key / key maps / other items globally, and have anything pointing to them follow their new names. Sometimes I find myself wanting to go back and add some sort of description or change some name somehow of an object, but as soon as we do that, any step that points to that object points to null. Would be nice if that didn't happen.
- And here's the probably most controversial one and hardest to implement: variables to use as flags. Sometimes I want to remap virtual keys and restore them to a state other than their original based upon how i had them set up when I started. For example, I have healer keymaps for a standard heal rotation, for an instant heal rotation (movement fights), and for only HoTs (on that toon, HoTs are desirable because they generate zero threat). If I remap a virtual map from standard heals to instant heals before a fight, then need to go HoTs only, I have no way to save the state of the keymap and return to it: I can only go back to original key map and then map back to instants. Not optimal in a fight. There would be other valid uses of this feature as well.
This is awesome software, and these are mostly little things. I could probably go directly into the profile xml file and do things like pull a hot key list and do a global search and replace for some, but not sure if that would break things.
If anyone has a way to do some of these and I've missed it, I'd love to hear about it. Thanks.