Progress report, and a few more questions
I've made some progress. I can kick off a team spanning a couple of computers, and I cobbled together a few keys to get team members to follow and assist and cast nukes and even camp out of the game when I'm done with a session. Enough already working to be useful, though it is going to take me a while to get used to it.
I've been playing my game (Everquest) for 14 years, and my interfaces have accumulated a lot of junk... key assignments and socials of all sorts for example.
Which means that much of the stuff that ISBoxer might try to set up to help me play everquest will conflict with something already in my setup. (I died pretty quickly when I first tried to run in one of your windows after allowing the system to install some standard helpers... my "attack" key was causing me to duck and immediately stop attacking, my "duck" key spun me in circles, plus a few other surprises.) I'm not ready at the moment to clean everything out and start from scratch with a cleaner but unfamiliar approach to the game.
So for now I chose "bare" with no window layouts or keys or anything pre-defined. The virtual files are helpful for keeping my own layout so I don't have to reposition during startup, and as I say I managed to get a few useful keymaps going.
Questions:
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A click on an Inner Space window which does not have the focus only brings the window into focus. It does not perform the action I clicked on. That takes a second click. I guess I can get used to double clicking the first time I go to a window, but I would rather not have to. Is there a way to fix this? In my normal play style I have the windows mostly overlapped in a stack with corners showing, and a couple of critical buttons like "assist on a new mob and cast initial debuffs or whatever" and "nuke the current mob" showing in the corners. I can cycle through them pretty quickly clicking on them one after another round-robin, but the need to double click gets in the way, especially since I have to switch to single clicks if the window happens to already have the focus.
Why does it take an extra click when running in an Inner Space session, but not with normal windows? Is this a controllable behavior?
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Some things would be easier to set up if I could send a whole series of characters (a character string) in response to a button press. That way I could send in-game commands like "/assist johndoe"<ENTER>" rather than configuring individual macros ("socials" in EQ) and corresponding hotbuttons for every character.
I suppose I could code each character in the string individually as a series of steps in a hotkey but even if possible that would be cumbersome. I haven't really looked at it yet. Was hoping that there was a "send character string" function somewhere that I just haven't stumbled across yet. Is there such?
....
I've been having a lot of trouble with windows getting stuck behind others, even though they have the focus. I think this is a Windows problem, since I see it occasionally without ISBoxer/InnerSpace running. But it seems a lot more frequent now, and several times I have had to drag a stubborn character window out of my session-stack to another screen or minimize the things on top to access other than the corner buttons. It seems to affect different windows randomly... I'll have a few that I can bring to the top easily, and then another one or two of the same kinds of windows that refuse to surface. And then the problem may go away and things start working right again.
As I say, this has nothing to do with ISBoxer: it affects anything, like browser screens or file manager displays, willy nilly. But it does seem to be exacerbated by running ISBoxer, and reading over the responses in the forums I've been impressed by the technical expertise some of you display. So I thought it could not hurt to ask if you have any insight into why this happens.
....
Just a comment on something I saw in another thread, I think in the Everquest section. Yes, the mouse position seems to be very noticeably offset on the Server Select screen. I can click about 1/4" below the "Play" button to make it work, and clicking in the center of the button does nothing. The color shading on the button that lights up when the cursor moves over it is misplaced upward, in the opposite direction of the shift of the active click region. Not a big deal once you know about it, since the mouse seems to be properly calibrated in the game itself, but it ONLY happens when running under InnerSpace. The buttons behave normally when starting under windows itself.
Thanks for any answers
edit: changed to show that it is the Server Select screen, not the Launcher, which has a mouse position calibration problem.
I've been playing my game (Everquest) for 14 years, and my interfaces have accumulated a lot of junk... key assignments and socials of all sorts for example.
Which means that much of the stuff that ISBoxer might try to set up to help me play everquest will conflict with something already in my setup. (I died pretty quickly when I first tried to run in one of your windows after allowing the system to install some standard helpers... my "attack" key was causing me to duck and immediately stop attacking, my "duck" key spun me in circles, plus a few other surprises.) I'm not ready at the moment to clean everything out and start from scratch with a cleaner but unfamiliar approach to the game.
So for now I chose "bare" with no window layouts or keys or anything pre-defined. The virtual files are helpful for keeping my own layout so I don't have to reposition during startup, and as I say I managed to get a few useful keymaps going.
Questions:
---
A click on an Inner Space window which does not have the focus only brings the window into focus. It does not perform the action I clicked on. That takes a second click. I guess I can get used to double clicking the first time I go to a window, but I would rather not have to. Is there a way to fix this? In my normal play style I have the windows mostly overlapped in a stack with corners showing, and a couple of critical buttons like "assist on a new mob and cast initial debuffs or whatever" and "nuke the current mob" showing in the corners. I can cycle through them pretty quickly clicking on them one after another round-robin, but the need to double click gets in the way, especially since I have to switch to single clicks if the window happens to already have the focus.
Why does it take an extra click when running in an Inner Space session, but not with normal windows? Is this a controllable behavior?
----
Some things would be easier to set up if I could send a whole series of characters (a character string) in response to a button press. That way I could send in-game commands like "/assist johndoe"<ENTER>" rather than configuring individual macros ("socials" in EQ) and corresponding hotbuttons for every character.
I suppose I could code each character in the string individually as a series of steps in a hotkey but even if possible that would be cumbersome. I haven't really looked at it yet. Was hoping that there was a "send character string" function somewhere that I just haven't stumbled across yet. Is there such?
....
I've been having a lot of trouble with windows getting stuck behind others, even though they have the focus. I think this is a Windows problem, since I see it occasionally without ISBoxer/InnerSpace running. But it seems a lot more frequent now, and several times I have had to drag a stubborn character window out of my session-stack to another screen or minimize the things on top to access other than the corner buttons. It seems to affect different windows randomly... I'll have a few that I can bring to the top easily, and then another one or two of the same kinds of windows that refuse to surface. And then the problem may go away and things start working right again.
As I say, this has nothing to do with ISBoxer: it affects anything, like browser screens or file manager displays, willy nilly. But it does seem to be exacerbated by running ISBoxer, and reading over the responses in the forums I've been impressed by the technical expertise some of you display. So I thought it could not hurt to ask if you have any insight into why this happens.
....
Just a comment on something I saw in another thread, I think in the Everquest section. Yes, the mouse position seems to be very noticeably offset on the Server Select screen. I can click about 1/4" below the "Play" button to make it work, and clicking in the center of the button does nothing. The color shading on the button that lights up when the cursor moves over it is misplaced upward, in the opposite direction of the shift of the active click region. Not a big deal once you know about it, since the mouse seems to be properly calibrated in the game itself, but it ONLY happens when running under InnerSpace. The buttons behave normally when starting under windows itself.
Thanks for any answers
edit: changed to show that it is the Server Select screen, not the Launcher, which has a mouse position calibration problem.
Last edited by morwic on Thu Mar 20, 2014 2:24 pm, edited 1 time in total.