Debugging Action Timers
I was playing around with action timers today and experienced some weirdness when sharing a timer group across two of my characters. I think I can guess why I got the behaviour that I did and what I did wrong--namely, I shouldn't have been sharing a timer group in this particular case--but that got me wondering how I would go about properly debugging these kinds of situations in the future. The debugging console didn't give me any feedback when I tried it, even with the 'Timer Pool' box ticked. So is there a way to get an idea of what's going on during execution, like a way to monitor active timers, or do I just have to use my imagination (which might lag a little on a not-so-good day)?