Fri Oct 26, 2012 5:24 pm by Ualaa
If you have "Instant Swap" enabled in your window layout, then every window is rendered at full size.
And then they're scaled down (if you use Picture in Picture, aka Regions).
If you use "Stacked, Full Screen", they're essentially on top of each other.
With Instant Swap, your system uses the resources as if every window was the same size as the largest window.
That is more of a strain on your system than other boxing software, but it gets you very accurate mouse broadcasting plus instant swaps between regions/layers.
If you disable Instant Swap, then each region will be rendered at the size it is displayed at.
That is how pretty much all of the other boxing software options work.
You'll still have mouse broadcasting, but it won't be quite as precise.
You won't have instant window swaps either.
But there will be fewer strains on the system.
Regardless of which approach you use...
DX9 is fewer resources used than DX11, so that will be smoother/faster.
You can reduce settings, such as limiting the main window to say 30 FPS and the Slave windows to 20 FPS.
You can have the Slave windows look at the ground (could save views) and incorporate a mapped key (Target: Current Window = For the active window (Look Up) and Target: All Without Current = The Slaves (Look Down)... so no matter which toon you're on, the slaves look down and the main doesn't.