Strange round-robin behaviour
My understanding is that the round-robin option should send keystrokes to each character slot one after the other (in some fixed order). However, in my case, the option appears to be skipping keystrokes--or maybe ignoring is a better word.
I loaded up the debug console to see what buttons my characters were receiving and I noticed that a simple, single-step keystroke action set to round-robin to 'all' would only send a keystroke to one of my characters on every other keypress. When I added a Do Mapped Key Action (assist in this case) before the Keystroke Action to make things more interesting, I got even stranger behaviour: I had to alternate between 1 and 3 presses of the keyboard before one of my windows would receive the keystroke I expected it to get. Any actions set to broadcast to all within the same mapped key worked as intended, by the way.
This isn't a big issue if I'm just spamming the ability in question because sooner or later I'll get to every character, but it's complicating some of my less spam-friendly mapped keys. I could always split things up into separate steps, but I'm wondering if this is a bug or if my assumption of how the round-robin option is supposed to work is flawed.
P.S. If it makes any difference, I'm experiencing the issue in SWTOR using a team of 4 characters split evenly across 2 PCs. (Could the round-robin option not be playing nice with a multi-computer setup?)
I loaded up the debug console to see what buttons my characters were receiving and I noticed that a simple, single-step keystroke action set to round-robin to 'all' would only send a keystroke to one of my characters on every other keypress. When I added a Do Mapped Key Action (assist in this case) before the Keystroke Action to make things more interesting, I got even stranger behaviour: I had to alternate between 1 and 3 presses of the keyboard before one of my windows would receive the keystroke I expected it to get. Any actions set to broadcast to all within the same mapped key worked as intended, by the way.
This isn't a big issue if I'm just spamming the ability in question because sooner or later I'll get to every character, but it's complicating some of my less spam-friendly mapped keys. I could always split things up into separate steps, but I'm wondering if this is a bug or if my assumption of how the round-robin option is supposed to work is flawed.
P.S. If it makes any difference, I'm experiencing the issue in SWTOR using a team of 4 characters split evenly across 2 PCs. (Could the round-robin option not be playing nice with a multi-computer setup?)