FAQ  •  Register  •  Login

Function to turn sound off/on

Moderator: MiRai

<<

SilentSpace

Posts: 42

Joined: Wed Dec 02, 2009 7:29 am

Location: Germany

Post Mon Oct 08, 2012 7:33 am

Function to turn sound off/on

Hi Lax,

it would be nice feauture if I can turn on/off the sound of the game depending wich character is on the main region.
Windows 7 x64
Intel 2600k, 16 GB RAM, EVGA 580SC, ADATA SSD 120GB
Lotro, Riders of Rohan, German Server
<<

Rhand

Posts: 51

Joined: Wed Mar 24, 2010 9:17 pm

Post Mon Oct 08, 2012 9:45 am

Re: Function to turn sound off/on

You could do it with /console Sound_EnableAllSound 0 sent as a macro command or named macro during window swapping.

Creating named macros like:

Enable Sound
/console Sound_EnableAllSound 1

Disable Sound
/console Sound_EnableAllSound 0

And then just add enable to your main character and send disable to your slaves during the default slot swapping 'Slot x is Leader' actions.
<<

lax

User avatar

Site Admin

Posts: 7303

Joined: Tue Nov 17, 2009 9:32 pm

Post Mon Oct 08, 2012 10:42 am

Re: Function to turn sound off/on

That works for World of Warcraft, but SilentSpace's sig says he's playing LOTRO :) Currently there is no way to do this that works for all games.

However... I have been meaning to do this for a while, so I looked into this and now have the capability built for Inner Space to be able to Mute or adjust volume of the game, the same as you can do through Windows using the volume mixer. Since it's using the Windows volume mixer, it will work differently for Windows XP than for Vista or later -- specifically, the Windows XP volume control is global and affects ALL programs, while the Windows Vista or later volume control is application-specific. So as long as you're on Vista or later, a near-future ISBoxer version will solve this problem. :)

As far as new options in ISBoxer, these parts are not done yet and will take some time to get ready, but this is what I expect to implement:
  • A check-box in your Character Set could be configured to automatically Mute when the window is background/inactive (even if ISBoxer is tricking the game into thinking it is foreground/active)
  • Audio Control Action - This new Action could be configured to do any of a) Adjust (slide) the volume by some fraction, b) Set the volume to some level, c) Mute/Unmute

I should have something for you to try out this week. :)
<<

Rhand

Posts: 51

Joined: Wed Mar 24, 2010 9:17 pm

Post Mon Oct 08, 2012 11:21 am

Re: Function to turn sound off/on

Ha! Good catch Lax, my bad, I just assume *everyone* plays WoW :)
<<

SilentSpace

Posts: 42

Joined: Wed Dec 02, 2009 7:29 am

Location: Germany

Post Mon Oct 08, 2012 2:05 pm

Re: Function to turn sound off/on

lax wrote:I should have something for you to try out this week. :)


Sounds funtastic! :D
Windows 7 x64
Intel 2600k, 16 GB RAM, EVGA 580SC, ADATA SSD 120GB
Lotro, Riders of Rohan, German Server
<<

FuryOfNature

Posts: 60

Joined: Thu Sep 30, 2010 9:26 am

Post Tue Oct 09, 2012 12:14 pm

Re: Function to turn sound off/on

If it's helpful... my workaround for Lotro is to have audio un-muted on my main character only, and to also have Persistant Sound enabled for that character. I have sound muted and audio levels set to 0 for all other characters. That way, I have one Lotro audio source that comes through the speakers regardless of which team member currently has focus.

I do like the sound of what Lax is looking into, and would switch to using ISBoxer's audio muting if it were available.

Return to General

Who is online

Users browsing this forum: No registered users and 4 guests