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2 of same class but different spec (tank+dps)

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necromantica

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Joined: Tue Jun 28, 2016 9:01 pm

Post Sat Jul 02, 2016 6:26 pm

2 of same class but different spec (tank+dps)

I started setting up brand new Key maps and virtualization. I created key maps by class spec as well.

I have Combat Hotkeys DPS rotation action to Do DPS rotation in Virtual Combat Key Map. I have a hotkey in combat hotkeys DPS rotation set to ""num /"". Then I selected the characters individually and turned Virtual COmbat Key Map IS NOW warrior - Fury Key Map.
Then I configured Warrior- Fury, Mapped keys, DPS rotation to have whatever abilities that correspond to keybinds in the game. This worked perfect for when I played 2 warriors that were BOTH fury spec at the same.

My question is if I want one warrior to be protection and other fury how do I do this. Both warriors are part of the fury and prot Key Maps. How does it know which key map to use? My prot warrior key map has different mapped keys in it.
So when I press num / will it use fury war or prot war key map? Or how do I switch from one to the other.
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bob

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Post Sat Jul 02, 2016 6:40 pm

Re: 2 of same class but different spec (tank+dps)

necromantica wrote:Both warriors are part of the fury and prot Key Maps.
They should both be assigned to the Key Maps so they are loaded for the characters, but they should not be virtualized to them at the same time.
i.e. At the Character level you should have the Virtual Combat Key Map is now Warrior - Fury Key Map OR Virtual Combat Key Map is now Warrior - Prot Key Map.. Not both.

necromantica wrote:My question is if I want one warrior to be protection and other fury how do I do this.
It is done at the character level. You wouldn't remap Virtual Combat Key Map twice, because then it try and run both rotations at the same time.

necromantica wrote:Or how do I switch from one to the other.
If you want to be able to swap these on the fly, then you would use a Key Map Action -> Mapped Key Virtualization Action, which does the same thing as the mapping at the Character level. If you wanted it as a toggle on a character, then you would need a two step mapped key, or use Action Target Groups, and advanced targets to get it to toggle depending on which ATG is was currently in, or even use the current virtualized group to run a mapped key to switch to the other group (this last one is probably the better method).

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