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[WoW] Transition from /click and castsequence spell,0,0,0,0 macros

Moderator: MiRai

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Manylines

Posts: 3

Joined: Mon Aug 04, 2014 3:27 pm

Post Fri Oct 17, 2014 3:44 am

Transition from /click and castsequence spell,0,0,0,0 macros

Hi everyone!

I have been multiboxing a 5 women pve dungeon multiclass team. I think i have done rather well, but my dps setup no longer works.
I used to have one action bar for single target rotation and one for multitarget spell rotations. The first button on these bars was just a /click macro that clicked all the rest of the buttons on the same bar. And then I used macros like /castsequence reset=target,combat spell1,0,0,0,0,0,0,0 to set up my rotations. When the first spell was on a ",0" the next spell would fire, and so on. This worked very well for me, and I could do most of the setup in game. As you know, using ,0,0,0,0 in macros no longer works as they used to, and I am forced to do this another way.
I am using ISboxer, and am trying to set up what I think is called a PRO setup? Where one makes one keymap per character, and fires these off with the combat hotkeys and virtual combat keymaps. This seems to be working fine. But I cannot find out how to get the same functionality out of this. Compared to using the 0,0,0,0 macros.
I’ll use my destruction warlock as an example for what I am trying to achieve:
I want to keep immolate (dot) up on my target at all times, and when I change my target, I want it to be applied again at once.
With information from this post: viewtopic.php?f=4&t=6204 I am able to either make it so that immolate is applied every 15ish seconds, or only once per target. But not both..
Could any of you point me to some information where I can find out how this is done? Or even better, try to explain it to me here on the forum?

So summarize: How can I with ISboxer, set up a spell rotation that keeps up my dots, lets me continue to cast spells, and “resets” to cast fresh dots when I change targets.

Manylines
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bob

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Post Fri Oct 17, 2014 3:48 am

Re: Transition from /click and castsequence spell,0,0,0,0 macros

You will not be able to get the same functionality of the in game macros which have access to various bits of the in game state. ISBoxer has no knowledge of any in game state, so it has no idea you have changed target. If it did, then it would be "hacking" the game to get it, which is against EULA/TOS and would be banned.

edit:

I guess you could get really tricky and have a second hotkey that you press whenever you do change target and it resets the 15 second timer immediately that you are counting down, thus allowing that skill to fire again. It would mean you need to manually notify of a target change, but would get you the functionality.
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firescue17

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Post Fri Oct 17, 2014 4:13 am

Re: Transition from /click and castsequence spell,0,0,0,0 macros

Tie the reset into your /assist key.
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Manylines

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Joined: Mon Aug 04, 2014 3:27 pm

Post Fri Oct 17, 2014 6:35 am

Re: Transition from /click and castsequence spell,0,0,0,0 macros

Thanks for the replies!

firescue17 wrote:Tie the reset into your /assist key.


I have previously tied my assist key into my dps rotation. This way i don't have to worry about dps'ers doing nothing if the /assist failed for some reason. I do see how having a separate assist key can be beneficial tho.

bob wrote:You will not be able to get the same functionality of the in game macros which have access to various bits of the in game state. ISBoxer has no knowledge of any in game state, so it has no idea you have changed target. If it did, then it would be "hacking" the game to get it, which is against EULA/TOS and would be banned.


I was hoping there was a way to use the ingame conditionals for resetting on target together with ISboxer to get the same(ish) result. How are you experienced multiboxers handling your dot's then?

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