Temporarily Mute/Disable some Mapped Keys?
What's a good way to "mute" or disable some Mapped Keys when one of my characters execute a channel ability? I want to temporarily disable all combat MKeys for, say, 6 seconds. Not just within a multi-step MKey.
Can I temporarily disable a whole Key Map for a specified time? E.g. with the "Timer" option in a "Key Map State Action"? (Not sure how those "Timer" options work...)
Or perhaps make a character temporarily leave an Action Group and automatically re-join 6 seconds later?
I'm not sure how those "Timer" options work... But perhaps I can have a Channel-ability MKey with two "Key Map State Actions", one to disable the Combat Key Map immediately and the second to reenable it again after a set Timer?
Can I temporarily disable a whole Key Map for a specified time? E.g. with the "Timer" option in a "Key Map State Action"? (Not sure how those "Timer" options work...)
Or perhaps make a character temporarily leave an Action Group and automatically re-join 6 seconds later?
I'm not sure how those "Timer" options work... But perhaps I can have a Channel-ability MKey with two "Key Map State Actions", one to disable the Combat Key Map immediately and the second to reenable it again after a set Timer?