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1 button Gathering

Moderator: MiRai

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Goby67

Posts: 2

Joined: Mon Oct 05, 2020 7:20 pm

Post Wed Oct 07, 2020 9:07 am

1 button Gathering

Hi All, pretty new to ISBoxer but I'm getting the hang of it.

I've implemented the Gathering solution MiRai posted here https://www.youtube.com/watch?v=VoG_JeuI4Fo, but tried to incorporate the Sit into the steps, which maybe my issue. But even when I sit manually and take the step out I still have to click twice.

Custom Key Map
Step 1 Sit -> All
Step 2 Setview -> All
Step 3 Sync Cursor -> All
Step 4 interact with Mouseover -> All
Im running Druids x2 just to get used to the setup.

I have got everything to 1 button, however I find I have to mash it to get Char 2 to sit/gather, at least once on the main and again on char 2, however sometime many more to get the sit going on char 2.
Have I got something not quite right here?
Thanks in anticipation of the assistance.
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bob

User avatar

League of Extraordinary Multiboxers

Posts: 4585

Joined: Sat Feb 15, 2014 11:14 am

Location: In the dining room, with the lead pipe.

Post Wed Oct 07, 2020 9:33 am

Re: 1 button Gathering

At best you can have 2 steps of a mapped key execute on a key cycle. step 1 on press, step 2 on release, step 3 on press, step 4 on release.

So, with 4 steps, you need at least 2 full key cycles in order to do all steps.
<<

Goby67

Posts: 2

Joined: Mon Oct 05, 2020 7:20 pm

Post Thu Oct 08, 2020 1:19 am

Re: 1 button Gathering

Thanks for the reply, that makes sense.
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bob

User avatar

League of Extraordinary Multiboxers

Posts: 4585

Joined: Sat Feb 15, 2014 11:14 am

Location: In the dining room, with the lead pipe.

Post Thu Oct 08, 2020 3:29 pm

Re: 1 button Gathering

So, you can try adding more than one action to each step..

Like a Sync Cursor action could go in the first step.
The problem I see is that with Sit in there, that will usually require the Hold option on your mapped key, which then means you cannot have any modifiers on the things sent to the game as they will apply to all things sent to the game. It would also necessitate 1 step per key cycle.
That said, from your original description you probably don't have that, and maybe this is a non issue, and you don't have the Hold option set, and thus, by all means, shuffle all you can into Step 1, and have the IWM in step 2.

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