some key map problems
i play d3, new to multiboxing :]
1. i try to do round-robin on key number 3 so i could click on it and each time diffrent class will cast spell. i have 4 slots/screens and when i click "3" first time its ok -> 2 time its ok -> 3 time its ok -> 4 time its ok -> but then after the 4th class/slot i click once - noting happen. so i looked up in the "steps" and i notice there r 4 slots with name and another slot w/o name - in the "target" area. so i guess the round robin go to this hidden 5th slot that i can't find / delete.. any ideas?
2. i did key-binding F1 for movement (in-game) and i am trying to make this button so it will be always on "hold" when i click it once... basically keep it clicked for movement.. in the mapped key wizard i marked "hold broadcasted keys..." and click on f1 once but it doesn't stay on "hold". (leave the key on hold till i click on other key).
3. when i attack i always click on mouse + shift (to prevent from the heros to move around), there is a easy way to bind the attack to shift? so when i hit shift the heros will attack (mouse left click) and will not move. what i want to do is when i click shift the heros stay in place + basic attack and when i click left click i only move and not attacking.
- another problem is when i try to use the key "3" for other things like writing in chat.. i can't because the round-robin.. any solutions?
4. another idea i had to keep my heros at one spot was to do in-game key binding for "movement" for each hero and while i control my main (broadcasting) and click for example "F5" only 1 hero will move. the idea is to do small "fix" to a specific hero while in combat w/o leaving the broadcasting or switching screen.. the problem is that the hero move to the wrong place - someone have experience with this?
http://www.privatepaste.com/3791f3be3d
1. i try to do round-robin on key number 3 so i could click on it and each time diffrent class will cast spell. i have 4 slots/screens and when i click "3" first time its ok -> 2 time its ok -> 3 time its ok -> 4 time its ok -> but then after the 4th class/slot i click once - noting happen. so i looked up in the "steps" and i notice there r 4 slots with name and another slot w/o name - in the "target" area. so i guess the round robin go to this hidden 5th slot that i can't find / delete.. any ideas?
2. i did key-binding F1 for movement (in-game) and i am trying to make this button so it will be always on "hold" when i click it once... basically keep it clicked for movement.. in the mapped key wizard i marked "hold broadcasted keys..." and click on f1 once but it doesn't stay on "hold". (leave the key on hold till i click on other key).
3. when i attack i always click on mouse + shift (to prevent from the heros to move around), there is a easy way to bind the attack to shift? so when i hit shift the heros will attack (mouse left click) and will not move. what i want to do is when i click shift the heros stay in place + basic attack and when i click left click i only move and not attacking.
- another problem is when i try to use the key "3" for other things like writing in chat.. i can't because the round-robin.. any solutions?
4. another idea i had to keep my heros at one spot was to do in-game key binding for "movement" for each hero and while i control my main (broadcasting) and click for example "F5" only 1 hero will move. the idea is to do small "fix" to a specific hero while in combat w/o leaving the broadcasting or switching screen.. the problem is that the hero move to the wrong place - someone have experience with this?
http://www.privatepaste.com/3791f3be3d