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Spread Out Mapped Key

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lax

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Posts: 7303

Joined: Tue Nov 17, 2009 9:32 pm

Post Mon Jan 18, 2010 1:32 am

Re: Spread Out Mapped Key

1. That would really only be feasible if we assume there is exactly one character in the target group
2. Dynamically changing Action Target Groups cannot modify WoW macros (theyre generated when you Export), and you would have to /reloadui for the WoW Macros to update with your character names even if they could

However, with anything in WoW that is NOT a protected function, something like this could potentially be done. That means you could get similar functionality to what you're saying for follow (via an Addon), but NOT for casting chain heals because casting and targeting are protected. I don't really know what you're imagining for chain heals though, to be honest.

Seems to me that instead of trying to resolve the Action Target Group's contents dynamically in an in-game macro -- which is a lot more complicated than I think you think it is -- you could work something out along the lines of using FTL Target Me (rather, a copy of it modified for your purposes) followed by a chain heal or jamba strobe follow command, etc... which is a lot less complicated.
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sonic777

Posts: 26

Joined: Sat Nov 28, 2009 10:59 pm

Post Mon Jan 18, 2010 2:04 am

Re: Spread Out Mapped Key

I get that ATG's are complicated, I was a programmer (C++ and VC++) before I went into management and I melted my brain by doing so.

Okay so as I see it, because of the way that WoW is setup and the protected functions, ISBoxer can't setup my macros that I setup inside the program with the ability to use ATG's as variables if I was say assigning them on the fly with only ever having one target in each ATG at a time.

You see, I felt that since I could macro slots it would be possible for other variable types. My mistake, but here is where I took that from in my thinking:

/jamba-follow strobeoff
!if (character is "slot 1") /jamba-follow strobeon {SLOT5}
!if (character is "slot 2") /jamba-follow strobeon {SLOT1}
!if (character is "slot 3") /jamba-follow strobeon {SLOT2}
!if (character is "slot 4") /jamba-follow strobeon {SLOT3}
!if (character is "slot 5") /jamba-follow strobeon {SLOT4}

So, I just go back to using this and forget about the concept of using ATG targets for this type of activity.
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