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Mapped key Steps vs Actions?

Moderator: MiRai

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Finney

Posts: 83

Joined: Fri Jul 05, 2013 8:49 am

Post Mon Jul 08, 2013 6:47 pm

Mapped key Steps vs Actions?

Hi,

Ok, this may take the noob of the year award, but can someone explain clearly when you would use a new action in an individual step in a mapped key as opposed to when you would use a whole new step? I believe it has something to do with the need to send input to the game--so any individual keypress or spellcast would be a new step, and would require another keypress or mouse click or whatever--whereas additional actions are things ISBoxer does internally to support setting up the in-game action?

Anyone have good examples of using one over the other?

Thanks!
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firescue17

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League of Extraordinary Multiboxers

Posts: 585

Joined: Wed Sep 19, 2012 7:37 am

Location: Omaha, NE

Post Mon Jul 08, 2013 7:20 pm

Re: Mapped key Steps vs Actions?

Finney wrote:any individual keypress or spellcast would be a new step, and would require another keypress or mouse click or whatever--whereas additional actions are things ISBoxer does internally to support setting up the in-game action?


Generally speaking, this is true. You can only send one Keypress per step to the game client. However, you can also do any number of other things in ISB to manipulate clickbars, pop-up text, menu styling, timers, ATGs, etc.

A very few games (someone else will have to give examples, none of the games I play work like this) will allow multiple Keystrokes per step, and the first one in the Step which is not on cooldown, will be executed in game. For example:

Step 1: Action 1: 1 -> Self (10 sec GCD)
Step 1: Action 2: 2 -> Self (10 sec GDD)

The first time the Mapped Key is activated, 1 would be sent to the game client. If it is activated a second time within that 10 second GCD window, 2 would be sent to the game client. If activated a third time within 10 seconds, nothing would happen as there are no more actions or steps.

In that same example, if the Mapped Key was executed the second time outside the 10 second GCD window, 1 would be resent due to the spell/ability refreshing in the game.

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